---
title: "VRayAmbientLight"
canonical: "https://documentation.chaos.com/space/VMAX/113587741/VRayAmbientLight"
format: markdown
---
This page describes the settings of the V-Ray ambient light. Overview The VRayAmbientLight is a V-Ray specific light source plugin that can be used to create light that doesn't come from a specific direction. It can be used to simulate GI, ambient occlusion, etc. The VRayAmbientLight is currently not supported on V-Ray GPU. ||V-Ray Toolbar|| >  V-Ray Ambient Light  button > Click and drag in a viewport  ||V-Ray menu|| >  Create  >  Lights  >  V-Ray Ambient Light ||Create menu|| >  Lights  >  V-Ray  >  V-Ray Ambient Light  > click and drag in a viewport ||Command panel|| >  Create  tab >  Lights  > Choose  V-Ray  from dropdown >  VRayAmbientLight  > Click and drag in a viewport Parameters Enabled  – Turns the light on and off. Mode  – Specifies which rays are affected by the VRayAmbientLight. Direct + GI  – Affects both direct and GI rays. Direct Light  – Affects only the direct rays.  GI  – Affects only the GI rays. GI min distance  – Specifies a distance from objects within which the GI rays is not affected by the ambient light. Color  – Specifies the color of the VRayAmbientLight. Intensity  – An intensity multiplier for the VRayAmbientLight. Light map  – Specify a texture for the light.  Compensate exposure  – Used when the VRayAmbientLight is used along with the  VRayPhysicalCamera . When enabled, this option ensures that the color of the ambient light is not affected by the exposure settings in the physical camera. Viewport wire color  – Changes the wireframe color of the light in the viewports; useful to visually distinguish the light from other lights in the scene. A dropdown menu allows you to select the  include/exclude  mode: Include/Exclude list Exclude layers Exclude object IDs Exclude  – (available for Include/Exclude list mode) Opens the 3ds Max Exclude/Include window for selection of objects to be excluded or included in illumination and/or shadow-casting for this light. +  – (available for Include/Exclude list mode) Adds objects to the Incl/Excl list by picking them in the viewport. -  – (available for Include/Exclude list mode) Removes objects from the Incl/Excl list by picking them in the viewport. Exclude Layers  – (available for Exclude layers mode) Opens the Include/Exclude layers window for selection of layers to be excluded or included. You can also specify whether the Illumination, Shadow casting or both to be affected. Exclude object IDs  – (available for Exclude object IDs mode) Allows you to select objects to be excluded based on their object IDs.