---
title: "Hair and Fur"
canonical: "https://documentation.chaos.com/space/VMAX/113588155/Hair%20and%20Fur"
format: markdown
---
This page introduces hair and fur in V-Ray for 3ds Max.

## **Overview**

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V-Ray supports several types of Hair and Fur systems in 3ds Max and allows for a large range of flexibility. Additionally, V-Ray provides its own Procedural Fur tool.

> ⚠️ It is strongly recommended to use hair materials for hair-based objects used for simulating hairs.


## **Modifiers**

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The following modifiers provide additional control and V-Ray compatibility to native 3ds Max and 3d party hair and fur plugins.

- [3ds Max Hair and Fur Modifier](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575473) - Supports native rendering of the 3ds Max Hair and Fur through the Hair and Fur world-space modifier. A custom V-ray material can also to be applied to the hair.
- [HairFarm Modifier](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575455) - Supports the rendering of hair strands produced by the [Hair Farm](http://www.cyberradiance.com/hairfarm/) plugin by CyberRadiance, allowing the hair to blend seamlessly into the V-Ray rendering pipeline and to properly interact with features like 3D motion blur, V-Ray lights, global illumination, etc.
- [Ornatrix Modifier](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575453) - Supports the rendering of hair strands produced by the [Ornatrix](http://www.ephere.com/plugins/autodesk/max/ornatrix/) plugin by Ephere. Additionally, the V-Ray [VRayHairNextMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575822) material can be used to control the appearance of the hair.


## **Fur Creation**

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V-Ray also has its own plugin for creating procedural fur.

- [Procedural Fur](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575451) - A very simple procedural fur plugin where the fur is generated only during render time and is not actually present in the scene.