---
title: "7.00.08"
canonical: "https://documentation.chaos.com/space/VMAX/113588483/7.00.08"
format: markdown
---
**V-Ray 7, hotfix 2**

*Official release*

**Date **- Apr 8, 2025


> Macro (ui-button)



### **New Features**

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**V-Ray**

- Support for 3ds Max 2026
- Support for USD 0.10.0
- Support for Advanced Traffic Simulation System - Vroom in Chaos Anima 6.0
- Added support for baking of Spherical Maps with rotation in Material editor - Render Map
- Added Chaos Academy link in V-Ray tab menu



### **Modified Features**

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**VFB**

- Improved default folder browsing when loading files in the VFB
- Undo applied filter with single click

**V-Ray GPU**

- Added support for caustics with dispersion in V-Ray GPU
- VRayLuminaire parameters are not considered when GI is used


### **Bug Fixes**

---

**V-Ray**

- Handling of Windows-compatible paths under V-Ray Standalone in Linux
- Hair/fur artifacts fixes and performance optimisations
- Crash with gizmo controls in VRayEnvironmentFog and VRaySphereFade
- Duplicated export of TyFlow particles in animation sequence with motion blur
- Crash when exporting a .vrscene to a location with a very long path
- Incorrect timeout message on cosmos assets auto-download on logged out user
- V-Ray GPU rendering of groups scattering from ForesPro
- Artifacts with OpenPBR material
- Crash on rendering a specific scene with V-Ray GPU and ForestPro
- ChaosScatter rendering in Standalone/Cloud in the presence of alpha & illumination map channels
- VRayLuminaire settings reset on subsequent imports from Chaos Cosmos
- Mismatch in reflection LPE with VRayEnvironmentFog in V-Ray Standalone
- Bad Antialiasing for Chromatic Aberration when rendering large images
- Crash with specific AMD CPUs
- Incorrect behavior when using Nvidia AI upscale with Polygon regions
- Crash when selecting a luminaire within the interactive renderer
- Standalone renders VRay Luminaire with V-Ray Environment Fog randomly with artifacts
- Crash when loading different Gaussian splats during V-Ray IPR in scenes with Chaos Scatter
- Unmapped network paths changed upon closing the .vrscene exporter
- V-Ray Color management is not synchronized with 3ds Max 2025 color management defaults on render engine change
- VRayLightMtl's Opacity reads the RGB channel, although the Bitmap's Mono output is set to Alpha
- Crash when rendering Deep Images (.exr, .vrst) with Deep Merge Fragment mode set to By render ID and Z-depth
- Named hair map channels are not rendered
- Importing specific asset variants with older version from the Cosmos Browser leads to a crash


**V-Ray GPU**

- Out of Core should be disabled in V-Ray 7 for old scenes, even if it is set activate there
- V-Ray GPU IPR crashes when drawing Regions, and Light cache is used
- The "Use System Memory for Textures" option ignores the ACEScg color management setup
- Fix for V-Ray Luminaire and VRayEnvironmentFog rendering with user-defined gizmo


**VFB**

- The "Save VFB color corrections to render elements" option does not consider adjustments in folders
- The VFB Curve Layer's Histogram disappears when the Alpha channel is black
- Images saved to VFB history with a Background layer disregard it when using the A/B compare
- VFB Undo and Redo are not working properly when there is a Background layer
- Crash on deleting VFB Layers


**V-Ray, VFB**

- VRaySamplerInfoTex render output defaults conversion affects the VFB output


**V-Ray Bitmap to VRayBitmap converter**

- Crash on converting Autodesk Bitmaps plugged in Autodesk Materials


**VRayDenoiser/vdenoise.exe**

- VFB Artifacts with Sharpen/Blur or V-Ray denoiser without Hardware acceleration and low samples
- V-Ray Denoiser Tool Segmentation Fault in Rocky linux 9


**VRayEnmesh **

- Crash with VRayEnmesh and Motion blur


**VRaySphere**

- Crash when adding gizmos to VRaySphereFade from script