---
title: "7.50.00"
canonical: "https://documentation.chaos.com/space/VMAX/1441858094/7.50.00"
format: markdown
---
## **V-Ray 7, update 5**

---

*Official Release*  
Date - Nov 5, 2026


[Download V-Ray 7 for 3ds Max](https://download.chaos.com/?platform=49&product=47)  


### **New features**

**V-Ray**

- Initial implementation of a V-Ray Volume object, Volume shader and Volume textures
- Support TyFlow's new volumetric data
- Initial implementation of Chaos AI Assistant
- Initial implementation of VRaySpotLight
- Cylinder type in VRayLight

### **Modified features**

**V-Ray**

- Hide Irradiance Map from Render setup
- Enable light depth sampling for VRayLuminaire lights
- VRayVelocityElement Include/Exclude Layers and IDs
- Include converting Irradiance map to Brute Force suggestion in the scene open dialog which pops up when old settings are detected
- Support for Anima 7
- Hide Prepass samples option from the UI
- Add integration/support for animatable material index in the material switcher in 3ds Max 2026 and 2027
- MultiMatteElement Include/Exclude Layers
- VRayClipper Include/Exclude Layers and IDs
- VRayAmbientOcclusionElement Include/Exclude Layers and IDs
- VRayDirt Include/Exclude Layers and IDs
- VRayDistanceTex Include/Exclude Layers and IDs
- Hide Use Irradiance map parameter from VRayMtl UI and VRayToonMtl UI
- Optimizations in the V-Ray Scene Converter
- VRayDecal Include/Exclude Layers and IDs
- Launch cosmos browser service automatically
- ICX PGO builds for VMAX

**V-Ray GPU**


- V-Ray GPU (CUDA / RTX) to print frame completion time on render end similar to CPU
- Improved the rendering of 2D displacement
- Improved GPU sampling, make it less error-prone
- Smoother light cache updates during IPR
- Equalize V-Ray GPU Gaussian splat rendering with V-Ray CPU
- Add velocity data to gaussian splats
- Support for VRayMatteShadowsRE in GPU

**VFB**


- IPR with Denoise Light Cache might show noisy images
- Add possibility to auto-remap file path in Image layer

**VRayDenoiser/vdenoise.exe, VFB**


- Optimized post effects processing during rendering

### **Bugfixes**

**V-Ray**

- Refractions in VRayMtl become progressively darker with low glossiness
- Scatter is different in IPR after it was hidden and shown in IPR
- VRayBitmap's Start Frame parameter is broken
- Add separation line above the material override
- Render resolution from 3dsMax live-link not updated in Vantage
- Crash resizing VFB while V-Ray IPR is running with Light cache denoise
- VRscene is flipped when rendering it with motion blur
- V-Ray GPU Viewport IPR + nVidia Denoiser + Upscale - no denoising after Light Cache
- ActiveShade viewport render resolution drops when Safe Frame is on and the viewport is wider (in aspect ratio) than the render output
- DR2 with V-Ray GPU Bucket rendering does not distribute reserved buckets at the end of the render to other render nodes
- Tiled rendering issue using 3ds Max crop and separate image channels output
- VRayMultiSubTex's ID Generator slot info is not exported to Standalone / GPU
- Exported Anima 4D characters are rendered wrong when Motion Blur is used
- Incorrect render of ForestPack/RailClone with V-Ray GPU/Vantage when motion blur is enabled
- Instanced VRayPhysicalCamera nodes are constantly updated in the viewport when "Automatic vertical tilt" is enabled
- Crash navigating in heavy client scene with proxy deferred loading enabled
- Incorrect MutiMatte element when using VRayBlend Mtl to mix materials with different Material/ Effect IDs
- Displacement Amount is capped for values outside the usual 0 to 100 for maps in VRayMtl with GPU/Standalone
- Difference in displacement shift between V-Ray Production in 3ds Max and GPU/Standalone
- V-Ray Bitmap "View Image" window appears off-screen in multi-monitor setups with ultrawide display
- VRayVolumeGrid with VDB file renders wrong on Chaos Cloud/Standalone Linux when 'Flip Up Axis' is used
- VRayStereoscopic helper's "Adjust Resolution" is not considered when submitting a job through 3ds Max
- 3ds Max freezes after GPU IPR render of TyFlow scenes where Motion blur duration is above 1
- Highlights to most modified parameters in V-Ray GPU render setup are still applied with the highlights option disabled
- Opacity mapped objects appear outside render mask when a thick VRayEnvironmentFog is present
- Chaos Cosmos importer - importing assets with variants show error and possibly variants do not work properly
- VRayMtl bump map multiplier is not exported to Vrscene for VRayNormalMap when it only sets additional bump
- Planar from Object XYZ mapping is motion blurred additionally
- Crash with Standalone on closing VFB when VRayCryptomatte RE is used (regression)
- Incorrect written VFB 'primitives' stamp data saved in animated sequence images
- Artifacts with Adaptive lights and Environment fog
- DR2 | The "Follow Mouse" option does not work
- Wrong visibility overrides for decals in VRayPhysicalCamera on IPR
- VRayLight surface is not updated in IPR when the light's type is set to Sphere
- V-Ray Physical Camera: crash when using focus picker during creation mode
- VRayPhysicalCamera with object focusing flickering in the viewport when using Orbit
- VRaySphereFade in a scene with dome light rendered incorrectly in Standalone

**V-Ray GPU**

- Instanced VRayEnmeshMod randomly shows the base/source mesh after a change in V-Ray GPU IPR
- Samples limit is not respected
- Crash when rendering with V-Ray GPU using DR2, Bucket mode, and large image resolutions (4K)
- Adaptive lights renders more than necessary with compact sampling enabled
- Hide CUDA tab if there are only AMD GPU-s in the system
- Regression: CUDA error with a VRayTriplanar projected Normal map
- Crash with CUDA error on render with specific scene file and hiding unhiding objects
- The metalness's reflection of a matte object is always visible in the Alpha (even if Affect Alpha is disabled)
- GPU memory leak approx. 215-250 MB when rendering with out-of-process from 3ds max
- Crash with caustics and interactive light cache
- Discrepancy between CPU and GPU with Cylindrical Point Camera
- Support for motion blur for photon tracing for all lights
- Freeze with 3ds Max 2026 and 2027 UI when selecting gpu device and Slate material editor is opened
- Crash with VRayExtraTex RE with VRayEdgesTex with VRayPlane
- Artifacts on rendering a client's scene on HIP and HIPRT
- RGB primaries in VRayBitmap is ignored when the same file is used
- Endless Light cache calculation with specific scene
- The automatic resolution adjustment from Stereoscopic rendering does not work in Standalone/Cloud
- BRDFCarpaint2 coat bump not evaluated on GPU
- Render elements are not rendered correctly for shaders with refraction affecting All Channels
- Bad VRayStochasticFlakesMtl results when rendered through transparent objects
- VFB Stats Tab displays incorrect available and used memory information
- VRayMtl's Bump multiplier does not work when the map type is 'Normal map in tangent space'
- Different results when rendering a combination of CompTex and DistanceTex with V-Ray and V-Ray GPU
- The distance texture slot of VRayDistanceTex is not working correctly using V-Ray GPU

**VFB**

- Crash when quickly loading images from VFB history
- Crash when attempting to delete the Histogram Layer via MaxScript and afterwards switching between images in the History
- Slow bucket refresh when using Curves or Exposure corrections
- TIFF (8/16 bit) and 16-bit PNG saved with color corrections look washed out when loaded back
- Wrong Composite result in history save and enhancement EXR
- VFB Crash with missing LUT asset file
- A denoiser layer with an opacity less than 1 is not automatically applied if a Sharpen/Blur layer is also present
- VFB's Image Layer Color Picker value precision issues
- VFB does not keep the last stop render option used
- Enhancer upload image preview is broken if we have denoiser in the VFB layers
- The opacity slider of the Lens Effects layer is not considered in the effectsResult/Glare channels (only in the RGB)
- Crash upon loading recent files into the VFB Image layer
- Some options for saving History images to files do not work as expected
- Artifacts appear in the background while rendering with Image layer added to Backgrounds folder
- Some color transformation options in the Background layer in the VFB are not greyed out when the mode is set to Color
- Files containing Alpha Channel cause issues when loaded as a Background or a Foreground in the V-Ray Frame Buffer
- Vrimg file is not deleted after a completing a render with Resumable Rendering and Bucket Sampler
- Extra attributes about raycast and primitive count stats are missing from Raw images (EXR and VRImg)

**VRayDenoiser/vdenoise.exe**


- Upscaled image briefly displayed while calculating GI with using VRayDenoiser with Denoise Light cache option enabled

**Security**


- Fixed security issues