---
title: "7.20.08"
canonical: "https://documentation.chaos.com/space/VMAX/397508614/7.20.08"
format: markdown
---
## **V-Ray 7, update 2, hotfix 3**

*Official release*

**Date **- Dec 16, 2025


> Macro (ui-button)




### **New Features**

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**V-Ray GPU**

- Support for mapping options of the VRayEnvironmentFog


### **Modified Features**

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**V-Ray**

- Deduplicate tyActor instances to reduce the exported .vrscene file size
- Fixed problem with mouse wheel scrolling for the Object Hierarchy meshproxy dialog
- Support for USD 0.13.00
- Disabling a parent layer in the Exclude/Include layers menu should also disable all its sublayers
- V-Ray Cosmos browser has to be closed on changing to non-V-Ray renderer
- Gray out the Save denoiser extra data checkbox in the file save dialog on disabled memory FB
- Allow Live Link 2 with Vantage
- VRayBitmap's color space options should affect the Bitmap preview (from View Image)
- Improved UI layout for Save V-Ray image file window
- Option to disable the VRayVolumeGrid's Icon Text
- Objects act like they are selected with pressed Ctrl button even after Ctrl button was released in VRayLister
- Support for tyBitmap export and V-Ray Standalone CPU rendering
- Extend the exclude/include support for VRay IES light
- Consider subdivision quality settings when converting Corona displacement to VRayDisplacementMod


**V-Ray GPU**

- Render direct illumination from the Moon in V-Ray Night sky


### **Bug Fixes**

---

**V-Ray**

- MultiMatte's include/exclude lists are not considered in IPR
- tyFlow mesh only visible on first animation frame when using camera motion blur and DR
- Object visibility does not work on tyFlow objects
- Artifacts around stars with Bloom and Glare in lens Effects
- Copied meshes with modified normals export and render differently in V-Ray Standalone
- 3dsMax crash when updating Xref scene during IPR GPU DR session
- Copying V-Ray Gaussian Splat creates a broken copy
- Incorrect normals and lighting of tyCache particles in V-Ray Standalone
- DR2 | Crash when stopping the render directly after the server begins to render
- DR2 | The VRayClipper object itself is rendered when using "Use local host"
- Crash with any Anima Car + 4D Walking people when using IPR on frames above 0
- Wrong Zdepth element when opacity mapped objects are intersecting the Gaussian Splat bounding box
- Incorrect behavior of VRayProxy dockable rollouts in create mode
- VRayBitmap's viewport preview does not update properly when previewing an animation
- Crash when trying to render with DR2 and a LightMix RE is present in the scene
- Crash with DR2 builds and V-Ray Profiler set on a location different than default
- The help button for GPU Color management in Render setup opens CPU Color management docs page
- USD-Promoted objects are overlapping with the initial geometry when rendered with Standalone
- Crash when render tyFlowt ySplines and tySplinesMesher geometry
- VRayPhysicalCamera's focal length is rendered wrong with USD 0.11.0 and above
- Fireflies when using Secondary ray bias with textured lights on vrscene export
- Crash on undo operation with VRayIES, VRaySun light, VRayFur, and others when changing parameters
- VRayCryptomatte mask doesn't work with Xref object and MultiSubObject materials
- Proxy visibility does not work with Distributed Rendering and transfer missing assets
- GPU motion blur does not work with tyFlow and animated mesh
- tyActor animation is not exported as sequence
- Extreme slowdown between frames when rendering tyCache with instanced geometry in it
- Wrong parameter field types in VRayDirt and VRayEdgesTex causing wrong results with import into a scene with different system units
- Wrong Inverse Gamma when converting non-linear images through the V-Ray Converter and 3ds Max Color Management set to OCIO default
- Mapping options of VRayEnvironmentFog shouldn't be greyed out when switching to V-Ray GPU
- V-Ray Lister 'Multiplier' parameter is not syncing on multiple light selections when changing the 'Units' parameter
- Flickering with very small VRaySphereLight(s)
- Black circle in Night Sky when the VRaySky is positioned in dome VRayLight with locked texture rotation to icon
- The moon draws on top of everything with Aerial Perspective active
- Incorrect color of the VRaySky viewport preview
- Contrail clouds get shifted by cloud start height


**V-Ray GPU**

- Memory leak with VRaySun and night sky
- CUDA performance regression with specific scene compared to V-Ray 6


**VFB**

- VFB Exposure Layer masks are affected by other correction layers above
- Exposure mask remains active if focus is lost while holding hotkey


**Standalone tools**

- Vdenoise does not work when the input image has VRayEnhancerData RE