---
title: "7.30.02"
canonical: "https://documentation.chaos.com/space/VMAX/707559558/7.30.02"
format: markdown
---
## **V-Ray 7, update 3**

*Official release*

**Date **- Apr 03, 2026


> Macro (ui-button)



### **New Features**

---

**V-Ray**

- Support for 3ds Max 2027
- Cloud licensing
- New Quick Sun Caustics in V-Ray material for water surfaces
- V-Ray Parallax texture
- Ability to use scene lights to illuminate Gaussian splat objects
- Visibility override for objects in VRayPhysicalCamera
- Add additional settings for Displacement in V-Ray material
- Object focus for depth of field in V-Ray Physical Camera
- Add geometry as include/exclude criteria in Chaos Scatter
- Support for VRayDecal in Chaos Scatter
- Animation support for Gaussian splat loader
- Add support for Parallax textures import from Chaos Cosmos
- DR2 becomes the default version in the official releases. DR1 is available only in Stable builds
- Add support for USD 0.14
- Support BigTIFF file format


**V-Ray GPU**

- HIP support for AMD GPUs


**VFB**

- Improved Background layer called Image layer
- Added Foreground and Background folders in the fixed stack of Layers in VFB to prevent issues with Lens effects when using an image for Background
- Add Histogram in VFB
- Add thumbnail preview in the EXR header for Cloud Collaboration



### **Modified features**

---

**V-Ray**

- Add Caustic multiplier to the cells in V-Ray Lister
- Displacement: Possibility to set pre-scaled vector texture
- Add grey VRayMtl into the override mat. slot in V-Ray Render settings
- Improve scene setup time in scenes with many lights and many instances
- Expose -renderhost argument for the V-Ray DR spawners when they are set as dispatchers
- Add a MaxScript command to import Cosmos assets by name
- Add Option for AI features in the installer
- USD-Export V-Ray render settings to usd
- Reveal the Viewport opacity filter parameter in the V-Ray Gaussian geometry UI
- Add generic/particle channels reading for VRayUserScalar in vrender
- Preserve Relative to BBox for old scenes and change the default for new scenes in order to have accurate results with the new settings for displacement in VRayMtl
- Do not open "Manage license server" link from Manage Chaos License Server button in Settings, if cloud licensing is selected
- Add support for GeomStaticMesh::smooth_uvs=0 in the new primitives
- Implement keep continuity for new subdiv primitives
- Cleanup related to displacement and normals for new subdiv primitives
- MappedTexture optimizations
- Compute displacement and cached normals for the new subdiv primitives on multiple threads
- Reimplement the export to vrmesh files for the new primitives
- Add support for object/world space vector displacement for new subdiv primitives
- Minor performance optimization for 2D displacement
- Add USD 0.25.05 to standalone
- Process alpha channel during Interactive denoising
- Improve time zones supported by the night sky
- Extend the exclude/include support for VRayLuminaire
- VRayMtl presets update in respect of recent changes related to OpenPBR shading mode
- Extend the exclude/include support for VRaySun
- Apply night sky improvements from Corona to VRay


**V-Ray GPU**

- Support for tyFlow's tyBitmap in V-Ray GPU
- Improve loading bitmaps on multiple GPUs
- Add an option to render GPU LC on the CUDA CPU device
- Write Z-depth render channel for Gaussian splats
- Add support for the new subdiv primitives on the GPU
- Avoid the max samples level GPU warning during interactive rendering
- Speedup bitmap loading by deferring color corrections to the GPU on bitmap access


**VFB**

- Add a UI option for Light Cache denoising to the VRayDenoiser render element
- Grey out "Blend frames" when OIDN or NVIDIA denoisers are used in VDenoise tool
- Improve VFB Layers performance
- Minor performance improvement to Cryptomatte layer performance
- Add support for AI Enhancer workflow from EXR image source



### **Bugfixes**

---

**V-Ray**

- Missing Render Elements with USD 0.25.05
- Endless IPR refresh if an instanced VRayPhysicalCamera is selected and Automatic vertical tilt is turned on
- Empty Compact and Slate Material Editor swatches after scene save and scene load with V-Ray 6.20
- IPR crashes when modifying any parameter from an edit poly modifier and VRayUVWRandomizer (by Particle ID) is used
- 3ds Max's common output does not consider the loaded image in the VFB when rendering with Polygon region
- DR2 CPU Camera with resolution override renders incorrectly
- VRayCryptomatte is not properly filled on DR2 local host rendering while OK on remote hosts
- IPR does not always reflect Exclude/Include Layer changes with sublayers
- VRayInstancer does not take in account alembic particle velocity channel when reading particles from VRayProxy
- Crash with VRayLister with active selection when trying to Reset layout with 3ds Max 2025-2026
- 3ds Max freezes and hangs when using Cosmos assets in large projects
- Many V-Ray GPU render setup parameters have wrong highlight if V-Ray Render setup UI was not used first
- VrayBitmap/Bitmap export to USD defaults to vertexColor in the uvgen_remapper as uv_set_name
- Deep output artifacts with environment fog "occluding" geometry
- TyBitmap is not rendering properly on Chaos Cloud
- Crash when rendering a sequence with overrides in tyFlow object properties using V-Ray GPU in 3ds Max
- Error dialog is shown when trying to view a .tx loaded in the VRayBitmap
- Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max
- VRayUserScalar nested into VRayMultiSubTex is not considered when linked to refraction slot of VRayMtl
- DR2 builds <> Vantage live-link crashes after loading config scene and panning in max viewport
- Error dialog is shown when trying to view a .tx loaded as sequence in the VRayBitmap
- VRaySky intensity is ignored when a Sun node is specified and the scene is exported to V-Ray Standalone
- Inconsistent forest color on std rendering of exported Forest scene with enabled camera culling
- Inconsistent scripted .vrscene export on using incrBaseFrame
- Crash when deleting multiple lights selected in V-Ray Lister when the focus is on the lister
- 3ds Max crashes after submitting to Chaos Cloud scene with active camera in the viewport
- Check call sites of VUtils::getRenderGlobalContext()->getVRayRenderer() for potential issues with DR2 client-side dispatcher
- Discrepancies between 3ds Max, Standalone and V-Ray GPU when having instanced VRayDecal with opacity
- Assert in setProgress when saving a multichannel EXR and there is a region
- Edge visibility is not correct for triangle base meshes
- Excessive GPU Memory consumption caused by Decal in a specific scene
- Animated tyFlow instances are updated incorrectly in out-of-process IPR (also Vantage live link)
- Lighting from Moon is missing in reflections and refractions
- Exception with V-Ray Scene Converter trying to process specific Physical Material brought from SketchUp
- V-Ray decal disappear after change in IPR
- Crash when a disabled RenderChannelDenoiser with enable_blurred_denoising=1 is present
- VRay noise texture output cannot be set via maxscript
- Render time instancing integration crashes with custom materials
- Crash when loading the parameters of another VRayPluginNodeTex in SME


**V-Ray GPU**

- Trace Sets are not working in RT GPU
- Motion blur's Bias parameter is not taken into account
- Light's intensity multiplier does not work with textures and directionality set to 1
- Caustics intensity in V-Ray GPU doesn't match cpu
- Differences between CPU and GPU render results for a translucent/refractive VRayMtl with Coat darkening
- Wrong results with affect matte surfaces for VRayGaussianGeom and certain camera angle
- VRayDisplacementMod in subdivision mode breaks the shading of rigged objects
- V-Ray GPU Render Fails with CUDA Error 700 When Using VRayNormalMap in PlusMinusAverage Node
- VRayUserScalar and VRayMultiSubTex do not render correctly when using GPU
- Stars brightness in Night Sky affect Clouds differently in V-Ray GPU
- TexNoise is invalid on GPU when uvwgen is None
- TexBitmap with UVWGenProjection is invalid as bump map on GPU
- Rendering with RTX crashes when UVW channel 0 is used and specific broken geometry
- IPR scenes crash with the new bitmap loading set as default
- There are crashing standard tests with the new bitmap loading set as default
- Artefacts in VRayZDepth with gaussian splat behind object with opacity
- VRayGaussianGeom clipping mask with procedural texture in Object XYZ space doesn't match CPU
- Gaussian splats produce artefacts when the splat is behind object with opacity on GPU
- Fix broken geometry topology in OptiX
- Interpolated generic lists get only the last frame data when transferred over command queue


**VFB**

- Incorrect default tooltip being displayed in right side panel on widget with no tooltip
- VFB Render Region moves the Background layer
- Denoiser is enabled after starting render and Intel Open Image Denoiser produces black buckets
- Intel AI Denoiser does not denoise the Alpha channel properly
- Lens effect artifacts occur on Linux when saving to an 8-bit output with an exposure layer and gamma 2.2
- LightMix can produce negative pixels with values very close to 0