---
title: "7.30.04"
canonical: "https://documentation.chaos.com/space/VMAX/798032004/7.30.04"
format: markdown
---
## V-Ray 7, update 3, hotfix 1

*Official release*

Date - May 05, 2026


> Macro (ui-button)



### **Modified features**

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**V-Ray**

- Gray out all Gаussian Splat lighting controls when the lighting is disabled, and gray out the Shadow blur and Offset when "Use normals" is set to "Disabled"


**VFB**

- If LightCache denoising is enabled, Denoiser stays ON during progressive GPU rendering, but is not updated



### **Bugfixes**

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**V-Ray**

- Follow up: Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max - update for DR2 builds
- DR2 No bucket name in the RGB channel for a machine that is both a dispatcher and a server (-run-dispatcher=2)
- DR2 Crash with local dispatcher on render and cancel with ForestPro scene
- DR2 Crash at the end of localhost render when scene contains MaterialX
- DR2 Crash on render end when object has CoronaLegacyMtl applied
- DR2 Crash on render end when object has PhysicalMaterial applied
- DR2 Crash on render end when object has OpenPBR material applied
- DR2 Random crash on render start with client-side dispatcher
- Lights and shapes excluded from camera are still rendering in production CPU render
- Crash when using a global light manager without support for caustic beams (i.e. when doing vertex baking).
- V-Ray crashes upon opening specific scene with a proxy referencing defective geometry data (from Cosmos)
- Manage Chaos License Server incorrectly opens Chaos Account dialog
- Wrong visibility overrides for objects in VRayPhysicalCamera on V-Ray CPU


**V-Ray GPU**

- Crash with DR1 when stopping V-Ray GPU IPR after moving the render view
- VRayAtmosphere renders incorrectly with V-Ray GPU VRayBackToBeauty and DR2
- VRayParallaxTex nested in VRayMultiSubTex renders without hue/saturation randomization in V-Ray GPU (CUDA)
- Memory leak when starting renders
- Moon is distorted when Horizon offset is used
- Different position on VRaySun disk with Horizon offset parameter on CPU and GPU
- Wrong lighting with resumable rendering if the rendering is paused during Light Cache Calculations - V-Ray GPU - RTX and CUDA


**VFB**

- Incorrectly written VFB 'frame' stamp data saved in animated sequence images


**VRaySun**

- Crash on 3ds Max exit with the Night sky


**VRayDecal**

- Export difference with Chaos Scatter (edge trimming enabled) when using grouped VRayDecal and geometry as the source object