---
title: "Coat Specular"
canonical: "https://documentation.chaos.com/space/VMAYA/111738969/Coat%20Specular"
format: markdown
---
This page provides information on the Coat Specular Render Element.

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## **Overview**

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The Coat Specular Render element is analogous to the [Specular Render Element](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111738916)<span style="color: #172b4d">.</span>

The Coat Specular Render Element stores the direct specular reflection (highlight) information calculated from the [VRayMtl Coat Layer](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111746714). Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.

The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.


> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> ![image](media://483a7ac3-4243-4604-980f-352fbd5ea844)
> 
> 
> To use render elements, select from the Available render elements column and click the **Add** button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the [VFB](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739034) window's channel drop-down menu.
> 
> For more information on the parameters on this dialog, see the [Render Elements tab](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111745311) page.

## **Attributes**

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