---
title: "VRayScannedMtl"
canonical: "https://documentation.chaos.com/space/VMAYA/111738990/VRayScannedMtl"
format: markdown
---
This page provides some details in the settings available when using the Scanned Material in V-Ray.


## **Overview**

---


<details>
<summary>UI Path: ||Right-click on the geometry||> Assign New Material...</summary>

||Right-click on the geometry|| **>** Assign New Material... **> VRay** section **> VRay Scanned Mtl**

** **

![image](media://884b9b42-54f1-4262-bafd-055bfdb20f33)


||V-Ray Shelf|| **> **Right-click to** Create V-Ray Materials **button **> VRay Scanned Mtl**


![maya2025_72010_Shelf_VRayMtls.png](media://c61f2186-085c-48c2-83bc-6585a913f93f)

** **


||Hypershade||** > Window** tab** >** **Create... > VRay **section **> VRay Scanned Mtl**


![image](media://e7f327fc-a3c4-4f6f-9895-2e31502ec47e)
</details>


## **Parameters**

---

### General rollout

### Advanced rollout

** **

### **Appearance rollout**


### Clearcoat rollout

## **Notes**

---

VRayScannedMtl can make use of some of the Render Elements. Here is a list of those elements:

- Clear coat reflections stored in Reflection Render Element;
- [Light Path Expressions](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739516) support for Clear coat layer;
- Direct Light Contribution stored in Lighting Render Element;
- Indirect lighting by spawned rays stored in Global Illumination (GI) Render Element;
- Material Opacity stored in Alpha Render Element;
- Received caustics stored in Caustics Render Element;
- Diffuse in the Bump and Normal Render Elements.