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title: "What's New in V-Ray 7"
canonical: "https://documentation.chaos.com/space/VMAYA/111739005/What's%20New%20in%20V-Ray%207"
format: markdown
---
Official Release Date  – May 14, 2025 Release Notes:   V-Ray 7, update 1 See the release notes for previous V-Ray versions  here .   Gaussian splats Place your characters and assets within real contexts, or create and render complex 3D environments with enhanced accuracy.  Learn more OpenPBR Support Achieve consistent shading results across applications with OpenPBR, a new open standard developed by Autodesk and Adobe. The new OpenPBR mode is part of the V-Ray Material. It also supports the Maya native shader and the MaterialX OpenPBR Surface. Learn more Light Path Expressions for Shadows Achieve precise control over additional lighting components in your scene. Learn more. Turbidity  = 2 Turbidity  = 2.6 Turbidity  = 5 Look at The new Look At functionality in Chaos Scatter allows for more control over the scattered items' orientation. Learn more. More control in the VFB. Custom-shaped render regions Define custom-shaped regions directly in the VFB. Create multiple regions in any shape and focus precisely on the areas you wish to fine-tune. Learn more. Vignette Layer Apply a vignette camera effect, customize its shape, and apply it to any element of your render.  Learn more.   Image Alpha as a mask Have more control with the option to add color corrections to assets on an image background.  Learn more.  Cleaner renders, faster. Firefly removal The new algorithm automatically detects and eliminates overly bright pixels known as fireflies during rendering. Learn more. Open Image Denoiser Update Achieve better denoising results with support for the latest Open Image Denoise version 2.3.0.  Learn more. GPU Improvements Out-of-core textures Render texture-heavy scenes more efficiently with the  Use System Memory for Textures  mode that removes limitations with textures now only constrained by available RAM.  Learn more. Support for caustics V-Ray GPU now supports Caustics, enabling realistic reflections and refractions in both production and interactive rendering. Faster time to first pixel Interactive and animation rendering with faster time to first pixel, thanks to optimizations in the rendering of scenes that are instance and texture-heavy.