---
title: "Camera Attributes"
canonical: "https://documentation.chaos.com/space/VMAYA/111739015/Camera%20Attributes"
format: markdown
---
This page provides information on V-Ray Attributes that can be added to standard camera objects.

 

## **Overview**

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## **Attribute Sets**

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 The  following attribute sets can be added to a camera:

- ** ****[Physical camera](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739026)**** **– Uses real-world camera parameters like F-stop and focal length to set up the virtual CG camera. This option makes it easier to use light sources with real-world illumination settings such as [ VRayLight ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739354) with physical units, or [ VRaySun ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739667) and   [VRaySky](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739667). See [Physical camera Attributes](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739026).
- ** ****[Camera settings](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740174)**** ** – Camera Settings Extra Attributes are useful if you wish to have different types of cameras in the same scene. Adding these attributes allows you to override some of the [Camera Overrides in the Render Settings window](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740347) on an individual camera-by-camera basis, such as Field of View (FOV) value and camera type. Camera Types include the Standard pinhole camera, Fish-Eye, Orthographic, Spherical, and so on, giving you greater options in your output.
- ** ****[Dome camera](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740762)**** ** – These attributes treat the Maya camera as a dome camera.
- ** ****[Stereoscopic camera](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740496)**** ** – These added attributes enable a setup where a single camera produces two images per rendering as stereoscopic image output.