---
title: "Supported Features"
canonical: "https://documentation.chaos.com/space/VMAYA/111739052/Supported%20Features"
format: markdown
---
This page provides information on supported features in V-Ray for Maya based on the rendering type and hardware architecture.


## **Overview**

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These features are supported by V-Ray and V-Ray GPU in Maya. Note that IPR rendering uses Brute Force GI by default but Light Cache is also available.


## **Limitations**

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IPR Rendering does not support the particle instancer.


## **Supported Features**

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## **Footnotes**

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**1 **– Displacement results between V-Ray and V-Ray GPU may differ slightly because of Pre-tessellation and Cache Normal settings.

**2 **– Note that V-Ray GPU supports only the None and Simple Single Scatter modes for VRayFastSSS2.

**3** – IPR uses Brute Force for GI by default. To use Light Cache in IPR, use the Light Cache option.

**4 **– The Global max depth override can be used for Production rendering with V-Ray. IPR uses its own parameter - Trace Depth that is found in the IPR Tab of the Render Settings window.

**5 **– The SimplexNoise Texture is baked on the GPU. This means that it will use more memory to render.

**6 **– V-Ray Cryptomatte Render Element works only in Production rendering mode.

**7 (7.1, 7.2, 7.3, 7.4, 7.5) **– The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

**8 **– V-Ray GPU does not support V-Ray Mesh Light textures.

**9 **– For detailed information on the GLSL support with V-Ray GPU, see the VRayMtlGLSL page.

**10 **– Fire Lights (Fire Lights) and Volume Light Cache (Smoke Color) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

**11 **– Indirect Light Select modes are not supported with V-Ray GPU.

**12 (12.1, 12.2) **– No GI on Other Mattes, GI surface ID and SSS Surface ID are not supported. Alpha Contribution is always rendered with a value of 1 or -1, whichever is closer to the input. GI Amount is always rendered with a value of 0.

**13 **– Fog container and Affect Alpha are not supported.

**14 **– V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is lesser than 1.

**15** – Currently the Lens file distortion type is not supported with V-Ray GPU.

**16 **– VRaySun's Clouds require VRaySky to work.

**17 **– The effect is not as strongly visible on GPU as it is on CPU.

**18** – There is initial support for these render element on V-Ray GPU.

**19** – The All mode of the V-Ray Profiler is not supported on V-Ray GPU.

**20 **– Texture lights are not supported. VRayBlendMtl is not supported. The supported lights are: VRayLightRect, VRaySun and VRayLightSphere.

**21 **– When using V-Ray Luminaire in V-Ray GPU, artifacts and errors may come up.


## **Notes**

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- GPU supports up to 16 UV sets per material.
- GPU supports map channels from *0* to *15*.
- GPU only supports normal maps in tangent space and world space.
- In some rare cases, Adaptive Lights might produce artifacts when used with V-Ray GPU within Distributed Rendering.
- <span style="color: #172b4d">V-Ray supports</span><span style="color: #172b4d">* .vrscenes*</span><span style="color: #172b4d"> containing files with long names on Windows when the corresponding option is enabled in the system settings. Refer to the official </span><span style="color: #172b4d">[Windows documentation](https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry)</span><span style="color: #172b4d"> for instructions on how to enable long file name support.</span>
- Currently, V-Ray for Maya supports the following Input Color Space types:
  - Raw
  - sRGB
  - sRGB Encoded Rec.709 (sRGB)
  - sRGB Encoded AP1
  - sRGB Encoded P3-D65
  - gamma 1.8 Rec 709
  - gamma 2.2 Rec 709
  - gamma 2.4 Rec 709 (video)
  - gamma 2.4 Encoded Rec.709g
  - gamma 2.2 Encoded Rec.709
  - gamma 1.8 Encoded Rec.709
  - gamma 2.2 Encoded AP1
  - gamma 2.2 Encoded AdobeRGB
  - Linear Rec.709 (sRGB)
  - Linear P3-D65
  - Linear AdobeRGB