---
title: "V-Ray Next, Beta 2"
canonical: "https://documentation.chaos.com/space/VMAYA/111739074/V-Ray%20Next%2C%20Beta%202"
format: markdown
---
*Official release*

**Date** – Aug 02, 2018

 

## **New features**

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### V-Ray GPU

- GPU-specific VRayMtl UI
- GPU-specific render settings UI
- Hide subdivs and cutoff parameters for lights, materials and textures when using GPU
- <span style="color: #202124">Support for user attributes for use in bitmap paths</span>
- Maya lookdev nodes support in V-Ray GPU
- Opacity support for VRayLightMtl

### **V-Ray**

- Added a separate V-Ray menu in Maya
- Added support for color choice texture

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**VRayHairNextMtl**

- Added glints in VRayHairNextMtl

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**VRayScene**

- Viewport 2.0 drawing

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**VRayToon**

- Added per-material toon outline control
- Added separate control over internal edges

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**VRayToonMtl**

- Added a toon texture highlight option
- Added highlight shape presets

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**Viewport 2.0/VRayMtl**

- Added support for metalness in VRayMtl viewport preview

 

 

## **Modified features**

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### **V-Ray DR**

- Added VRAY_DR_SOCKET_SEND_TIMEOUT environmental variable to control timeout in DR

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**V-Ray GPU**

- Optimized memory usage of motion-blurred geometry
- Sped up loading of textures
- Warn the user if the settings used for production rendering are going to underutilize the GPU

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**V-Ray Swarm**

- Initial implementation of Swarm functionality in Maya

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**V-Ray/VFB**

- Optimized speed and memory usage of lens effects

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**V-Ray**

- Deprecated Cuda engine on macOS and removed it from the UI
- Deprecated OpenCL engine and removed it from the UI
- Hide the subdivs controls in the light lister UI when use local subdivs is disabled
- Improve VFB drawing performance
- Optimized elliptical filtering speed with tiled textures
- Optimized export of float to color

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**VRayMtl**

- Added Use Roughness to the lookdev template for VRayMtl

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**VRayOSLMtl/VRayOSLTex**

- Reintroduced OSL support for Linux
- Reintroduced OSL support for macOS

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**VRayProxy**

- Improved stability in parallel mode

 

 

## **Bug fixes**

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### **V-Ray**

- Fixed Material Viewer not rendering V-Ray materials with the background turned off
- Fixed camera projection with overscan
- Fixed crash when opening a scene that references another scene with instanced V-Ray lights
- Fixed fatal error with GPU IPR
- Fixed switching between layers causing the intensity multiplier to be scaled
- Fixed wrong GPU settings when exporting to vrscene
- Fixed wrong license error reporting with unreachable network
- Light linking with adaptive lights rendered wrong in some cases
- Now outputting errors for wrong syntax in vrayconfig.xml

### **Cryptomatte**

- Fixed Cryptomatte not working in material mode when "Allow negative shader collors" is off

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**Lens analyzer**

- Fixed crash when analyzing a photo manually

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**V-Ray DR**

- Fixed crash when switching between IPR and production
- Fixed Maya crash with DR on early abort
- Fixed crash when stopping IPR in DR while animation is running

  
 **V-Ray GPU**

- Compiling Kernels will now properly appear in progress bar
- Fixed 'cache normals' warning when using displacement on GPU
- Fixed CUDA crash with MDL
- Fixed Crash when deleting VRayLights in specific cases
- Fixed Cuda error 700 when attaching a texture to a V-Ray light in IPR
- Fixed Displacement AutoBump for GPU not producing correct results
- Fixed crash in GPU init with hair in the scene
- Fixed crash when deleting heavy geometry in specific scene
- Fixed incorrect glossiness with GGX BRDF
- Fixed invisible VRayDomeLight being visible through transparent VRayMtl
- Fixed random crashes with Cuda on Linux
- Fixed unexpected render result with non-spherical Dome VRayLight and matte shadows

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**V-Ray IPR/VRayProxy**

- Fixed changing current frame causing re-export of VRayMeshMaterial

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**V-Ray IPR**

- Fixed "Error: "Object 'renderViewpopupIprMenu' not found" when stopping IPR
- Fixed Maya freeze when Viewport IPR has been stopped
- Fixed crash in IPR when changing materials with hair sampler
- Fixed stopping the IPR rendering caused Maya to hang in some cases

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**V-Ray/VRayClipper**

- Fixed crash when creating VRayClipper on new Maya session in some cases

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**V-Ray/VRayStochasticFlakesMtl**

- Fixed not being able to attach textures to float attributes of dynamic nodes

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**VRayCarPaintMtl**

- Fixed different result from 3.6 with flake scale 0

### **VRayPluginNodeMtl**

- Fixed missing dynamic attributes for materials

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**VRayProxy/VRayMeshLight**

- Fixed a crash with moving proxy meshlight with primary visibility OFF

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**VRayScene/XGen**

- Fixed wrong XGen hair data for motion blur

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**VRayScene**

- Fixed BRDFVRayMtl in a VRayScene object producing white Reflection Glossiness render element when animation overrides are used

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**Viewport 2.0/VRayProxy**

- Some proxies were not shaded properly in the viewport