---
title: "V-Ray Next, Beta 1"
canonical: "https://documentation.chaos.com/space/VMAYA/111739075/V-Ray%20Next%2C%20Beta%201"
format: markdown
---
*Official release*

**Date** – June 13, 2018

 

## **New Features**

---

### **V-Ray IPR**

- Interactive IPR with instant updates

### VRayDomeLight

- Adaptive Dome Light

### VRayHairNextMtl

- New Hair shader with melanin controls

### VRayToonMtl

- Introduced new advanced toon cel shading
- Added option for rendering toon edges on material boundaries
- Reworked depth-based line width
- Added an option for view-based line width control

### V-Ray

- Automatic camera exposure
- Render in the cloud button in the V-Ray shelf
- V-Ray can now cache files locally in order to avoid locking original files
- Support for floatMath utility node with texture inputs
- Added option for the global minimum hair width
- Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations
- Require CPU with SSE 4.2 to support SIMD optimizations
- Added Drag-n-drop support for V-Ray file types

### VRayMtl

- Added "metalness" parameter to the VRayMtl for easy support of PBR workflows

### V-Ray Cloud

- Added support for Cloud rendering

### Denoiser

- Denoising per render element in the Maya UI
- Optix denoiser in Maya for Windows
- Added an option to VDenoise command line for choosing an output directory

### V-Ray GPU

- Implemented new rendering architecture resulting in better performance
- Add support for adaptive dome light
- Add support for volumetric rendering
- Add support for glossy Fresnel
- Improved GPU 3D displacement
- Initial support for VRayEnvironmentFog (without textures)
- Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only)
- Initial support for VRscans (VRayScannedMtl)

### VRayProxy

- Support for Alembic layers

### SamplerInfo

- Added face index and barycentric coords to TexSamplerInfo

### VRayFur

- Add dynamic tessellation option

### Viewport 2.0

- Added texture preview for VRayScannedMtl
- Dome light texture is now visible in environment reflections in Viewport 2.0 material previews

### VFB

- Maya scene path is saved in VFB History and can be used to open the scene

 

**Modified Features**

---

### V-Ray

- Faster multi-segmented motion blur geometry with embree
- Optimized instancer export
- Improved export speed for Object Properties and other sets
- Improved export time when exporting large mesh that has multiple materials connected
- Improved export speed for a material on multiple objects
- Removed the Photon subdivs and Diffuse multiplier options for V-Ray lights
- Removed the ShInfo node from the UI
- Removed Photon Map and Spherical Harmonics as GI engines
- Removed SkinMtl and Simbiont from the UI.
- Removed embree use packets option from the UI
- Removed redundant TexSwitch exported for VRayVertexColor when using name
- Removed obsolete prepass and object-based multiple scattering options from SSS2 and Skin material
- Stereoscopic and Dome Camera attributes are now turned on by default when creating the attributes
- Stable and converging integer render elements when using progressive
- The rendered procedural textures now resemble the viewport look more
- Added "Post effects rate" option to the System rollout to control lens effects and denoiser update frequency percentage
- Switched to UTF-8 V-Ray core to be compatible with vrscenes from other host applications
- Better render time estimation for progressive sampling
- Optimize the use of DR servers (early free servers at the end of a render so that they can join other jobs)
- Update Embree to version 2.13

### V-Ray IPR

- Changes will refresh in IPR in animation
- Fixed unnecessary refreshes when proxy is selected

### V-Ray GPU

- Optimized V-Ray GPU default settings for faster rendering
- Added a separate option for production GPU ray bundle size
- Improve GPU Light Linker memory efficiency
- Faster VRayDirt & rounded corners in some cases
- Support for VRayDirt "Consider same object only"
- Better sampling of glossy materials
- Optimize GPU displacement/subdivision compile times

### V-Ray/VRayProxy

- Faster render start with instanced alembic proxy

### VFB

- Reworked the post-effects pipeline to avoid Lens effects overriding the denoised image
- Added the VFB "Track mouse" lock option to the vfbcontrol command
- Added VRAY_VFB_COLOR_CORRECT_ALL envvar to allow color correcting everything in the VFB only

### Denoiser

- Removed the denoiser multipass mode

### VRayMtl

- Removed the highlight glossiness parameter and the lock button from the VRayMtl UI

### VRayPhysicalCamera

- VRayPhysicalCamera attribute will be turned on by default on creation
- Vignetting is now off by default with VRayPhysicalCamera

### VRayScene

- Will not clone lights if instance is not loading them

### Cryptomatte

- Improved cryptomatte material mattes with multiple materials on a single object

### Material importer

- Material importer will now use the scene name if available

### Viewport 2.0

- Support for Switch material
- Support for Mtl2Sided

### Light Lister

- Add a "Help" button at the upper right corner in V-Ray Light lister
- Improved V-Ray light lister to work with render layers

### ply2vrmesh

- Added ply2vrmesh -perObject info
- Add support for ZBrush vertex color channel data

### VRayToon

- VRayToon render element can still be rendered even if VRayToon is disabled

 

## **Bug Fixes**

---

### VRayProxy

- Fixed slow proxy loading after version 3.52.03
- Fixed broken material IDs when simplifying for proxy preview
- Fixed Viewport proxy file override
- Fixed alembic sequences loaded via Proxy node not updating in the viewport until updated in Attribute Editor

### V-Ray GPU

- Fixed CUDA crash with MDL
- Fixed CUDA crash with VRayFurSampler, Random by strand

### V-Ray IPR

- Fixed IPR always refreshed on scene save

### MaterialSelect

- Fixed some materials in MaterialSelect RE to be picked up when put as selection set

### V-Ray

- Fixed scenes with render mask showing images from previous renders
- Fixed noise lines in the subdivided geometry
- Fixed crash when deleting materials from Hypershade
- Ported the curves from PhoenixFD to VRay textures in Maya
- Fixed file texture colorGain not working in animation

### Denoiser/VFB/IPR

- Fixed the entire image outside the region getting denoised in IPR

### VFB

- Fixed possible mouse pointer capture from the VFB when starting

### VRaySunSky

- Fixed VRaySun and Sky viewport preview was inverted in Maya 2015/2016

### Viewport 2.0

- Flipped ENV preview faces to point inwards, otherwise backface culling hides them

### VRayScene

- Fixed unexpected moving of a texture projection inside the vrscene when moving the vrscene in Maya
- Override snippet is not loading plugins from the parent scene

### Cryptomatte

- Fixed artifacts in cryptomatte with "Affect all channels"

### V-Ray DR

- Fixed Assets added with UNC path not transferring to Linux

### Miscellaneous

- Fixed TexGLSL crash when the shader path is set to a directory on Linux
- Fixed a fatal error building the scene with animation curves
- Fixed crash when rendering animation with disabled light cache and light select render element, after a previous render
- Fixed crash when rendering the swatch for a vrscene with a VRMat attached
- Fixed crash with instancer and attached displacement node to the source object
- Fixed IPR crash when moving the camera and rendering in DR
- Fixed retrieving of imgFormatStr via script for default png
- Fixed setting focus point from the VFB in IPR not working with wide angle cameras
- Fixed string attributes on VRayPluginNode failing if there's a default value
- Fixed smooth method in texture filter attributes not dimming in the UI when filter is not smooth
- Fixed missing velocity from renderable curves in a specific case
- Fixed VRayProxy Material Assignments File not working with subdivision
- Fixed GI getting re-enabled on scene open when GPU is the production renderer
- Fixed resumed render not finishing if only subdivs are used as a finishing criterion
- Fixed vraymayaslave not registering as a service on systemd startup Linux systems
- Fixed the cursor not turning to a cross when using the RMB menu in the VFB
- Fixed negative reported progress with ptex baking
- Fixed warning displayed when opening a scene with a dome light
- Fixed VDenoise crash when denoising only "effectsResult" element of an animation
- Fixed ptex baking light select not containing reflections
- Fixed error when creating osl shader and assigning parameter on Linux
- Fixed multiple vraySettings node getting created with scene namespace
- Fixed dome light with domeSpherical=0 displayed wrong in the viewport
- Fixed crash when importing materials which have nodes with similar names which differ only in invalid characters
- Fixed wrong glossy Fresnel import when importing layer based VRayMtl from vrscene
- Fixed wrong import of the color space of file nodes in color managed Mayas (from Maya 2016 and after)
- The material importer didn't refresh material names on edited vrscene files - fixed
- Fixed vrscene file handles remaining open after scene is no longer used by the material importer
- Fixed dim distance 0 is imported as 1 from BRDFGGX
- Fixed SamplerInfo vector attribute connections of not getting imported by the material importer
- Fixed wrong import of remap nodes when importing materials from vrscene
- Fixed Remap Ramp Nodes not getting imported properly from vrscene
- Fixed imported lambert material from vrscene not rendering the same as the original
- Fixed alpha output from TexAColorOp not connecting after importing material from vrscene
- Fixed duplicate file nodes created when importing a material from vrscene
- Fixed artifacts with VRayEnvironmentFog in a gizmo with camera located outside the gizmo
- Fixed installation if the Maya root folder is changed by user action
- Fixed VRayUserColor not working corectly with proxy GPU Mesh preview
- Warnings like OpenSubdiv "Warning: Vertex XXX specified to be sharp does not exist" now respect verbosity settings
- Fixed Maya fluids having wrong texture mapping with Auto Resize and Grid Coordinate Method
- Fixed artifacts with a scaled directional rectangle light illuminating a surface at small grazing angles
- Fixed TexAColorOp multipliers getting imported as 0 when importing materials from a vrscene
- Fixed wrong default installation directory on some Linux distribution
- Fixed errors when opening and rendering scenes with camera projected textures
- Fixed "Completed renders only" checkbox not getting undimmed properly in VFB History Settings
- Fixed animated objects dissapearring when rendering in Viewport IPR and the timeline is running
- Fixed VRaySky preview in Viewport 2.0 not displayed properly if Z is set as UP-axis
- Fixed Overscan feature in DR
- Fixed Geosun's animation not working when rendered in batch with mayapy
- Fixed VRayClipper affecting VRayDirt with default settings
- Cannot override string parameters with empty string on the command line - fixed
- Fixed Maya GPU cache not working with relative paths
- Fixed Instanced vrscenes with instancer inside not rendering
- Fixed wrong texture on rectangle light Viewport 2.0 preview
- Fixed Viewport 2.0 flipped environment reflections in Maya 2016
- Fixed VRscene files containing BRDFDiffuse not importing correctly
- Fixed Maya Fluids with Auto Resize using Phoenix FD shader erroneously rendering with object motion blur during resize