---
title: "3.0 beta 2"
canonical: "https://documentation.chaos.com/space/VMAYA/111739087/3.0%20beta%202"
format: markdown
---
**Date** – June 5, 2014

 

## **New Features**

---

- Support for Maya 2015 (Windows and Linux)
- Support for direct rendering of XGen splines and archives in Maya 2015
- Support for Open Shading Language with two new nodes - VRayOSLMtl and VRayOSLTex
- Support for rendering Bifrost meshes and materials
- VRayFur styler (Alpha)

### VRayMesh

- Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files


## **Modified Features**

---

- Simplify the user interface
- Added a "Min shading rate" prameter in the image sampler to control the number of rays shot for AA versus rays for other effects
- Added a "Divide shading subdivs" parameter in the image sampler to prevent V-Ray from balancing shading subdivs vs AA subdivs for those users that find it confusing
- Added light multiplier to the VRayMtlHair3
- Faster release of memory when using tiled OpenEXR or TIFF textures
- Faster release of memory on Windows with subdivision surfaces after a render is complete
- Faster export of Maya hair
- "Speed" and "Velocity" outputs for the samplerInfo node
- Sort the render elements list by alphabetical order
- Store the number of samples in the SamplerRate render element for progressive sampler and RT
- Material select render element is now able to take a set as an input
- Intel Embree now supports proxies and instances
- Intel Embree now requires only SSE2 instructions which means it supports older AMD processors
- Enable fresnel for VRayMtl by default
- Support for exporting list of specific nodes with the vrend command
- Redirected all help links to the new official help web site
- Print warning when trying to save an image to a location without write rights
- Support for indexed tga files
- Deep output from the VRayEnvironmentFog and Maya fluids
- "Density" and "Frequency" attributes of the Maya noise texture are now mappable
- Texture filtering extra attributes for the image planes

### V-Ray RT

- Enable the rendering of particle systems
- Improved refresh rate and pixel throughput

### **V-Ray RT/CUDA**

- Native support for Maya Noise Tex
- Native native support for Maya Solid Fractal

### VFB

- When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only
- Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT
- Print the coordinates of the VFB region, while the user is drawing it
- Write the frame stamp into OpenEXR files metadata
- Color correction that allows a background image to be loaded
- Delayed loading of VFB history preview images

### VRayMesh

- Optimize scene loading times with many VRayMesh nodes
- Optimized preview voxel loading
- Added support for hair and particles color channels from Alembic
- Option to flip normals for Alembic files
- Option to render particles as points
- Option to enable/disable Alembic full names support in the visibility lists
- Support for render layer override for visibility lists

### VRayObjectProperties

- Option to turn the reflection/refraction trace sets into inclusive sets
- Ability to turn on/off the projection mapping with the "matte for secondary rays" option

### VRayVolumeGrid

- Display the exact bounding box in the viewport
- Show information about the available channels
- Support for displacement
- Support for additional lights
- Added support for more render elements

### **ply2vrmesh**

- Add a -velocityOffset parameter that allows to move the starting positions along the velocity vectors


## **Bug Fixes**

---

- Metaballs do not work with object ID
- Matte objects don't render as mattes in the lighting render elements
- For 3D textures used as displacement textures on subdivided objects, the evaluation point is not on the subdivided mesh
- Show VRmat Editor button is not working with Maya 2015
- Wrong reflections when disabling visible in reflections from the RenderStats tab
- Wrong output with remapHSV and input constraints
- Invalid colors with simple fog and ramp texture
- Camera Dof is not being updated when render animation
- Rendering with V-Ray corrupts the Maya UI for non-English versions of Maya
- Camera Pre Scale and Post Scale are not working with V-Ray Physical camera
- The material swatch background is black if V-Ray settings node is not created
- V-Ray lights render wrong with Embree if ray packets are used
- Setting Curvature threshold to 0 for NURBS object freezes the rendering
- Maya Contrast shading node could produce invalid colors when input texture value is outside 0-1
- Light Select RE is deleted when using optimize scene size or delete unused nodes
- Undoing V-Ray lights translation offsets the light target
- V-Ray material ID attributes added to VRayHair3Mtl applied to Maya hair does not work
- Fixed more cases of stuck buckets with GI
- Crash when connecting V-Ray plugin texuture's "alpha from intensity" into Reflection glossiness of the VrayMtl
- Crash with Maya fluids
- Crash when rendering deformed particles
- Occasional crashes when rendering swatches
- Crash when creating nodes from some V-Ray plugins
- Crash when initializing VRay for Maya 2014 on machines which do not support Viewport 2.0
- Crash when initializing if VRAY_FOR_MAYANNNN_MAIN_x64 is undefined
- Crash with vector displacement and PlusminusAverage node
- Dome light with non-uniform scaling renders incorrect
- VRayMeshMtl shading group attributes are ignored

### VRayMesh

- Fails to render properly if there are multiple objects in the file and VRayDisplacement is attached to the proxy
- Fixed wrong rendering of multiple instances with particles/hairs
- The offset in the Alembic file was ignored
- Additional 2D/3D placement attributes for UV set name do not work for VRayMesh with displacement/subdivision
- Use full names alembic option does not work for the shader list
- Velocities should be taken into an account for alembic mesh bounding box computation

### VFB

- Appears without its panel if it has been closed during the export phase
- The Lens Effects were not applied to images loaded from the history
- 2d pan and zoom doesn't work in RT if the VFB uses a region
- "Hide render view" is not working if the vrayformaya plugin was loaded using userSetup.mel
- Lens effects on images from the history is not working without at least on render
- Freeze at render start with memory frame buffer and very large resolutions

### VRayObjectProperties

- Maya crashes if omni/diretional light gets included in the exclude list of reflections/refractions sets
- Visibility lists are not dimmed when thr object properties are disabled
- The "disable" attribute do not work for the primary visibility and for fluids
- Matterial attributes inside referenced nodes are ignored until changed

### VRayVolumeGrid / Maya Fluids

- Different buckets in distributed rendering mode with light cache

### VRaySkinMtl

- Raytraced subdivs parameter doesn't work, missing extra attributes

### Random MEL script error

- Cannot find procedure "updateMayaSoftwareImageFormatControl"

### Progressive sampler

- Does not create valid .vrimg files;
- ExtraTex render elements render incorrectly with undersampling

### V-Ray RT

- Applies color corrections to the Render View if VFB was once opened
- Rendering Animation with RT is not affected by Render Elements settings
- Disable the "use pixel aspect" option for the Viewport RT
- Fixed the bounding box option for the selected objects in Viewport RT with Maya 2014 and above
- Low cpu utilization if there are sections in the images that have been finished
- Stretched image in Standalone RT
- RT doesn't detect removing the physical camera attributes
- RT doesn't start if render is cancelled before frame update finishes
- V-Ray unloads textures when starting a RT render even when bitmap caching is enabled
- The noise threshold doesn't work correctly

### V-Ray RT/CUDA

- Crash if the card uses newer architecture that the supported by V-Ray
- MayaLightDirect doesn't apply intensity to color
- LightSelect RE renders wrong
- Direct light render element is black if GI depth is 0
- Standalone crashes when missing CUDA/OpenCL device. It shoult fallback to RT/CPU in such case
- Alpha gain and alpha offset are not working with procedural textures

### vrimg2exr

- Fixed batch conversion output names generation

### img2tiledexr

- Creates an alpha channel even if the input image does not have one
- Writes wrong pixel aspect