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title: "LightSelect"
canonical: "https://documentation.chaos.com/space/VMAYA/111739224/LightSelect"
format: markdown
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## **Read more**

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## **Notes**

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- When using vrayRE_Light_Select, a good practice is to have one vrayRE_Light_Select pass for each light source in your scene. This way the Lighting element can be recreated from them, and adjusted as needed while compositing without re-rendering.
- If the vrayRE_Light_Select element **Type** is set to **Direct Illumination**, the specular contribution is added to the render element. While this is perfect for simple compositing, a better workflow is for each light to be selected for two Light Select Render Elements, one with its **Type** set to **Direct Diffuse** and another with its **Type** set to **Direct Specular**. In this way, the specular and diffuse lighting can both be controlled independently at a composite level.
- When **VRayFastSSS2** or **Al Surface Material** is used, the SSS render elements should be added to the composite with a plus operation to the Light Selects.
- In order to use **VRayLightMesh** properties with **LightSelect** render element, add the *vrayLightMeshProperties_lightlink* node to the LightSelect node.