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title: "VRayMtl"
canonical: "https://documentation.chaos.com/space/VMAYA/111739405/VRayMtl"
format: markdown
---
This page introduces you to the VRayMtl, which is the major building block for most shading networks in V-Ray. Overview The VRayMtl is a very versatile material that allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces from plastics to metals to glass and more by adjusting a handful of parameters. Furthermore, with the VRayMtl you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF for how light interacts with the surface material. Read more about the  Basic Parameters  that control properties like the diffuse and opacity colors, or the articles on  Reflection ,  Coat Layer ,  Refraction ,  Sheen Layer ,  Bump and Normal Mapping  and the  Options  of VRayMtl. For advanced information on the V-Ray Material structure, see the  V-Ray Material Structure  page. Image courtesy of Mathew Monro ||Right-click on the geometry||  >  Assign New Material...  > VRay  section  > VRay Mtl ||V-Ray Shelf||  >  Right-click to  Create V-Ray Materials  button  > VRay Mtl ||Hypershade||  > Window  tab  >   Create... > VRay  section  > VRay Mtl Presets Presets  – Available in the Maya Node Preset menu, the VRayMtl presets offer  values for commonly used materials.  See the  VRayMtl Presets example  below for more information. Presets use settings that work well (in terms of speed and realism) as a starting point or for general-use cases. However, when a custom scene requires it, the material parameters values can be further edited to work best. For example, Glass and Glass (Tinted) use glossiness values that speed up rendering, but rendering a close-up view of a realistic glass object may require further adjustments. For an in-depth approach refer to the  How-To tutorials .     Example: VRayMtl Presets Default Ceramic Chocolate Diamond Glass Glass (Architectural) Glass (Frosted) Glass (Tinted) Plastic Rubber Soap Bubble Water Pink Satin Red Velvet White Satin Aluminium Aluminium (Brushed) Aluminium (Rough) Chrome Copper Copper (Rough) Gold Gold (Rough) Iron Lead Silver Silver (Rough) Non-realistic material presets, such as Chocolate, Plastic, Ceramic, and Rubber are ‘quick’ compared to their realistic (SSS-enabled) counterparts. They can be used for generic plastic for the plastic backs of computer monitors or laptops in a meeting room, or for the car tires in a scene where the cars are somewhere in the distance, etc. Each V-Ray Material rollout has its own dedicated page listed below: Basic V-Ray Diffuse color, Opacity, Self-Illumination.  Read more Reflection V-Ray Material Reflection Parameters.  Read more Coat V-Ray Material Coat Parameters.  Read more Refraction V-Ray Material Refraction Parameters.  Read more Sheen V-Ray Material Sheen Parameters.  Read more Bump and Normal Mapping V-Ray Material Bump and Normal Mapping Parameters.  Read more Options and Hardware Texturing V-Ray Material's Options and Hardware Texturing.  Read more OpenPBR Shading Model OpenPBR shading model in V-Ray Material.  Read more