---
title: "VRayParticleTex"
canonical: "https://documentation.chaos.com/space/VMAYA/111739564/VRayParticleTex"
format: markdown
---
This page provides information on the V-Ray Particle Map.


## **Overview**

---


## **Parameters**

---


> Macro (anchor)



---


### Example: Blending Methods


Download the example scene files [here](https://drive.google.com/uc?export=download&id=14GuxgWllP3fXR9B_pOipz6vK1CHAZ3tK).

In the following example, we have a particle system with varying colors (a grayscale from white to red) and radius of the individual particles. The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material.

The particles are placed onto a plane that also has a VRayLight material applied.


The blending methods allow for better artistic control when blending the particle properties. The **Radius** is enabled and set to 3.0. 

Note that with smaller **Radius** values the **Equal** method may produce some artefacts while bigger Radius values produce HDR values. The **Proportional** method works best with bigger **Radius** values. The **Biggest** method produces some bandings and artefacts.


> Macro (anchor)



---


### Example: Per Particle Color


In the following example, we have a particle system with varying colors (a grayscale from white to red). The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material. The particles are placed onto a plane that also has a VRayLight material applied.

The **Per particle radius** option is enabled, and **Radius** is set to 1.0. The **Blend Method** is **Proportional**.


> Macro (anchor)



---


### Example: Per Particle Radius


In the following example, we have a particle system with varying colors (a grayscale from white to red). The particles have a VRayLight material assigned to them. The VRayParticleTex is plugged in the Color slot of the material. The particles are placed onto a plane that also has a VRayLight material applied.

The **Per particle color** option is enabled. The **Blend Method** is **Proportional**.

![image](media://f05f7c03-dca6-4a43-ba04-c4fede9ea484)

Per particle radius is set to Radius, Radius = 3.0