---
title: "Denoiser Tool"
canonical: "https://documentation.chaos.com/space/VMAYA/111739618/Denoiser%20Tool"
format: markdown
---
This page provides information on the V-Ray denoising tool available on all platforms.


## **Overview**

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The V-Ray installation includes a standalone denoising tool called **vdenoise** that can be used to denoise still images or animations outside of Maya. This is especially useful for animations because the standalone tool can look at multiple frames at once and produce a better denoising result. The **vdenoise** tool works with either *.vrimg* or multichannel OpenEXR files and writes out files with the same format. 

Note that there is no GUI version of the Denoiser tool on Linux and macOS.


## **Installation**

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The **vdenoise** tool is a part of the V-Ray for Maya installation. You can quickly open a command prompt in the folder where the **vdenoise** tool is located, or run the executable to bring out **vdenoise**'s GUI.

- On Windows, the vdenoise.exe is located in **C:\Program Files\Chaos\V-Ray\Maya20**nn **for x64\vray\bin** where **20nn** is the Maya version. You can also start it from **Start Menu** > **V-Ray for Maya 20**nn > **Denoiser tool**.
- On Linux, the vdenoise executable is located in **/usr/Chaos/V-Ray/Maya20**nn**-x64/vray/bin** where **20nn **is the Maya version.
- On macOS, the vdenoise executable is located in **/Applications/Chaos/V-Ray/Maya20**nn**/vray/VRay.app/Contents/MacOS **where **20nn** is the Maya version.


## **Generating the Needed Render Elements**

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The denoiser needs several render elements in order to work optimally. The easiest way to generate these render elements is to add the [VRayDenoiser Render Element](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739233) to your Maya scene.


> Macro (excerpt-include)




### **Offsetting the Denoiser Output**

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 To offset the frame number of the output file, use the the following flag:

**-outputOffset=n**

This takes an integer n to offset the output denoised frames of animation. The default value is 0, which does not offset the frame numbers.

For example, the following flags can be added to output frame numbers 0010, 0011, 0012, ..., 0030:

**-frames=0-20 -outputOffset=10**

Negative integers can be used as well. The following flags can be added to output frame numbers -004, -003, -002, ..., 0016:

**-frames=0-20 -outputOffset=-4**