---
title: "Import V-Ray Proxy"
canonical: "https://documentation.chaos.com/space/VMAYA/111739662/Import%20V-Ray%20Proxy"
format: markdown
---
This page describes how to import a V-Ray Proxy for rendering in Maya.

## **Overview**

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##   
**Importing a V-Ray Proxy**

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<span style="color: #172b4d">A Mesh file loaded in a VRayProxy node is rendered with the scene. There are a few different ways to load a proxy file</span>:

1. Use the **Import V-Ray Proxy **button from the interface.
2. Through the **Create** menu: Go to **Create** > **V-Ray** > **Import V-Ray Proxy**.
3. By drag-and-dropping a mesh file into the scene.
4. With script: use the **[vrayCreateProxy](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111741412)**[ command](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111741412).

The command returns an array of the newly created mesh objects, or **undefined** when there are no valid VRayProxy objects specified.

You can also import a group of .*vrmesh* or .*abc* files.

> Macro (ui-text-box)
> 
> The **Use the new VRayProxy node** option must be enabled to use the new and improved VRayProxy.

> Macro (ui-text-box)
> 
> Scenes using the old V-Ray Proxy node can be automatically converted to the new VRayProxy from the V-Ray menu > Tools > **Convert to New V-Ray Proxy Node**.

 

## **Parameters**

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This dialog offers basic import options and creates the VRayProxy node(s) that load the specified files from disk.