---
title: "VRaySky"
canonical: "https://documentation.chaos.com/space/VMAYA/111739667/VRaySky"
format: markdown
---
This page includes details about the Sky texture used for the environment within the [V-Ray Sun and Sky System](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739257).


## **Overview**

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The **VRaySky **texture map is typically used as an environment map to help simulate outdoor lighting. The texture changes its appearance based on the position of the [VRaySun](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739257), which it is normally used in conjunction with the V-Ray Sun and Sky System. The example below on the left is a swatch of the sky map with a visible horizon line and ground. The renders to the right show a chrome shader ball and a diffuse shader ball with the VRaySky texture map as an environment along with sun lighting.




> Macro (rw-ui-expands-macro)
> 
> > Macro (legacy-content)
> 
> > Macro (legacy-content)

> Macro (ui-text-box)
> 
> > Macro (legacy-content)


## **V-Ray Sky Parameters**

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---

> Macro (anchor)




### Example: Sky Models


The examples below show the different** sky model **types, in these examples default values for** VRaySky** have been used.

![image](media://b4230d23-9aff-4b56-b482-eae507966447)

Hosek et al.

![image](media://abf0acf1-567c-4207-99fd-b1567ab364bc)

PRG Clear Sky