---
title: "VRayDecal"
canonical: "https://documentation.chaos.com/space/VMAYA/111739688/VRayDecal"
format: markdown
---
This page provides information about the V-Ray Decal in Maya.  Overview VRayDecal provides an easy way to project one material on top of another regardless of the target UV set. The projected material is placed in an adjustable VRayDecal gizmo that controls its size, placement and projection limits in the Viewport. Multiple VRayDecals can be stacked on top of each other and their overlapping is controlled by the parameters in each VRayDecal object or by their positions in the scene. The VRayDecal’s effect is visible at render time only. The material is projected only on the surfaces within the gizmo. UI path : ||V-Ray Shelf|| >  Create V-Ray Decal UI Path :  V-Ray  menu >  V-Ray Decal UI Path :  Create  menu >  V-Ray  >  V-Ray Decal Parameters Enabled  – Enables the use of VRayDecal.  See the  example  on one of many decal applications.  Width  – Specifies the width of the VRayDecal gizmo in centimeters. This parameter can be animated. Length  – Specifies the length of the VRayDecal gizmo in centimeters. This parameter can be animated.  Fit Aspect Ratio to Bitmap  – Fits the aspect ratio (Width and Length) according to the selected bitmap. Fit Aspect Ratio to Material  – Resizes VRayDecal to match the aspect ratio of the first eligible texture (bitmap) in the assigned material. Projection Depth  – Specifies the height of the VRayDecal gizmo (in centimeters). This parameter can be animated. Projection Offset %  –  Specifies the offset of the VRayDecal gizmo in percentages. This parameter can take values ranging from -100 to 100. Bend  – Specifies the bend angle for the VRayDecal in degrees when placed on a curved surface.  See the  Bend example . Show Bend Center  – Shows the center of the gizmo when the  Bend  angle is higher than 0.  Normal Angle  – Specifies the angle at which the decal is applied to the surface below. This parameter can be animated.  Fade Out  – Enables the use of a fade-out angle to position the decal. Fade Out Angle  – Specifies the angle where the decal effect fades out. The Normal and Fade Out angles determine the start and end points of the decal effect onto the surface. Note that the  Fade Out Angle  should not be smaller than the  Normal Angle . This parameter can be animated.  See the  Fade Out Angle Example  for more information. Order  – Specifies a layering order when multiple VRayDecal gizmos are present. The decal with the larger Order value is set on top of the others. In case of equal Order values, the bounding boxes of the decals are taken into account for positioning. Enable Mask  – When enabled the Mask parameter is activated. Mask  – Masks the projected material based on a texture. Project on Back Side  – When enabled, VRayDecal is also projected on the back side of the object. As Inclusive List  – When enabled, the Exclude List is read as an Inclusive List instead. Rather than not affecting the specified objects, VRayDecal affects only them in the scene. Exclude   List  – Specifies a list of objects that are not affected by the VRayDecal. Displacement Displacement adds detail to the geometry at render time, making objects in the viewport lighter and easier to work with.  For more details, visit the  V-Ray Displacement  page . Enable Displacement  – Enables Decal Displacement. Displacement Texture  – Specifies the displacement texture. Displacement Amount  – Specifies the amount of displacement applied. A value of 0.0 means the object appears unchanged. Higher values produce a greater displacement effect. A negative value can also be entered, in which case the displacement pushes geometry inside the object.  Displacement Shift  – Specifies a constant which is added to the displacement map values, shifting the displaced surface up and down along the normals. This can either be a positive or negative value. Use Only Decal Displacement  – When enabled, displacement applied to the geometry is ignored and only the Decal displacement is used.  For more information, see  the Decal Displacement example . Bump Mapping Use Only Decal Bump  – When enabled, only the bump from the V-Ray Decal material is considered. Surface Bump Amount  – Determines the ratio between the bump from the V-Ray Decal material and the bump from the object surface material. When set to  1 , only the surface material bump is considered. When set to  0 , only the Decal material bump is considered. This option is available when  Use Only Decal Bump  is disabled. Example: Decal The example shows the decal effect applied to a motorcycle.  Example: Fade Out Angle The Normal Angle is set to 40 degrees. The first image shows the decal effect without a Fade Out Angle. The second render has a Fade Out Angle set to 120 degrees. Note how the effect is closed between the Normal and Fade Out angles. Example: Decal Displacement This example shows the application of a V-Ray Decal with enabled Displacement. Enable Displacement = On Enable Displacement = Off Example: Bend This example shows how decals can be bent to fit an object's shape. In the first image, you can see the V-Ray Decal gizmo is straight and then, in the second one, how it looks when rendered this way. The decal is projected directly, without following the object's topology. In the last two images, we've set the  Bend  parameter to  260 ; in our case, this matches exactly the shape of the cups in the scene. When rendered, the decal looks natural. Bend  = 0.0,  Viewport preview Bend  = 0.0,  Render preview Bend  = 260.0,  Viewport preview 600pxBend  = 260.0,  Render preview   Notes V-Ray GPU supports VRayDecal with a maximum limit of 4 stacked decals, when using masks or when the translucency is less than 1.