---
title: "Displacement"
canonical: "https://documentation.chaos.com/space/VMAYA/111739706/Displacement"
format: markdown
---
This page provides general information about the Displacement sub-section of the Rendering roll-out of the V-Ray Volumetric Grid.

## **Overview**

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Displacement is a technique intended to add detail to the simulation during the rendering. The idea of the Volume Grid displacement is similar to the usual geometry displacement: a texture is sampled, and the corresponding point of the fluid volume or surface is shifted in a direction at a distance determined by the texture. You can plug any V-Ray, Maya or Phoenix FD texture maps.  
You can use the **Mesh Preview** option to check how the attached displacement map is affecting the surface when **Render** **Mode** is set to **Mesh**, **Ocean Mesh **or **Cap Mesh**.


> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> > Macro (legacy-content)



## **Parameters**

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> Macro (anchor)

**Example: Advection Displacement**

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### > Macro (anchor)

**Example: Advection Displacement with a Monochrome Map**

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This example illustrates how displacement is affected when a monochrome map is passed when a vector map is needed.