---
title: "Multi Matte"
canonical: "https://documentation.chaos.com/space/VMAYA/111739804/Multi%20Matte"
format: markdown
---
This page provides information on the Multi Matte Render Element which creates red, green, and blue selection masks based on an object's Object ID or Material ID.

## **Overview**

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## **Attributes** 

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## **Common Uses**

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The Multimatte Render Element is useful for isolating geometry in a scene. While other matte render elements perform similar tasks, Multimatte is often quicker to use in compositing software because it can be made to include only pure red, green, and blue channels to represent objects in the scene. Compositing software often has a feature for easily selecting the red, green, or blue channels in an image for use as mattes.

As many Multimatte Render Elements as required can be used.



## **Notes**

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- Starting with V-Ray Next, MultiMatte Render Element is not affected by the Color Correction Exposure in the VFB.