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title: "Exporting and Using V-Ray Scene Files"
canonical: "https://documentation.chaos.com/space/VMAYA/111739851/Exporting%20and%20Using%20V-Ray%20Scene%20Files"
format: markdown
---
This page provides information on V-Ray Scene Files ( .vrscene ) and how to use them in workflows. Overview The . vrscene  file format is a text file that can be exported from Maya and other platforms that use V-Ray. It contains all the information about the scene such as geometry, lights and shaders, and can be rendered with the V-Ray Standalone. Additionally,  .vrscene  files from any V-Ray platform can be imported into V-Ray for Maya. This functionality can transfer lights and entire assets with their textures and materials between V-Ray platforms, while animation is also included. Note that exporting .vrscene files is not supported by V-Ray PLE for Maya. V-Ray supports  .vrscenes  containing files with long names on Windows when the corresponding option is enabled in the system settings. Refer to the official  Windows documentation  for instructions on how to enable long file name support. Want to follow along but don’t have a license? Exporting V-Ray Scene Files The settings for exporting  .vrscene  files are located in the  V-Ray Common tab  of the Render Settings, under the Translator rollout. When  Export to a .vrscene file  is enabled, the scene will be translated and exported to a . vrscene  file by the V-Ray for Maya translator. The  Render  option can be disabled so that only the  .vrscene  export is performed; otherwise the scene will both render and export. Additional options for exporting the scene will become available in the Translator rollout as well, including the ability to separate files by components or frames.  For information on all available export options, see the Translator section of the  V-Ray Common tab  page . During the export process, the scene can be further modified using the V-Ray scene access python API.  For further information and examples, see the  Python Access to the Translated V-Ray Scene  page. Exporting .vrscene files with Maya Batch Export to a .vrscene file can also be made with Maya batch without the need to start Maya in a GUI session. To do this, you will need to call Maya's Render executable with its full path, then passing the  -r vray  argument, which sets the renderer to V-Ray, the  -exportFileName <filename>  argument, which specifies where the resulting .vrscene file will be written and optionally the  -noRender  flag, which forces V-Ray to only to export to .vrscene without actually rendering. Here's an example command line for Maya 2024 on Windows that loads a Maya scene file called  myScene.ma  located in C:\scenes and exports it to  myVRScene.vrscene  in the same directory without rendering. Note that to call Render.exe always requires the full path to the executable. The same command line can be used on Linux or macOS by using the appropriate OS syntax and folder structure. Example: Exporting .vrscene file from Maya Batch "C:\Program Files\Autodesk\Maya2024\bin\Render.exe" -r vray -exportFileName "C:\scenes\myVRScene.vrscene" -noRender "C:\scenes\myScene.ma" To learn more about using V-Ray with Maya Batch, please visit the  Batch Rendering page . Exporting .vrscene files with Maya Export Alternatively, you can use Maya Export menu to export a .vrscene file. See the full UI path below. Export All/Export Selection buttons prompt you to specify file name and location. The  Export All  option exports the entire scene as a .vrscene file.  Export Selection  option allows you to choose only geometry objects to export as a V-Ray Secene. Importing and Managing V-Ray Scene Files V-Ray Scene Files can be imported into Maya using the  V-Ray Scene Manager . It can be launched from the  V-Ray Shelf  or by navigating to  Create > V-Ray > VRayScene Manager . The Scene Manager window allows users to easily import, preview, and instance . vrscene  files in the current scene. Note that cameras and render settings will not be imported from . vrscene  files even if their data is present within the file itself. V-Ray Scene Manager When the Scene Manager imports a . vrscene  file, additional options and overrides become available in a  V-Ray Scene Node .  For additional information and a workflow example, see the  Scene Manager  and  V-Ray Scene Node  pages.   Importing Materials Only V-Ray for Maya provides a  Import V-Ray Material from File  for situations where only the materials in a . vrscene  file need to be imported. This window can be launched from the  V-Ray Shelf  or navigating to  Create > V-Ray > Import V-Ray material from file . The V-Ray Material Importer window allows shows a list of materials within a loaded . vrscene  file that can be imported into Maya. The materials will be reconstructed and their parameters can be changed after import.  See the  Import V-Ray Material from File  page for details on importing materials from .vrscene files.   Additionally, the  VRmat Material  can be used to import materials from . vrscene  files. This method doesn't allow for reconstructing and editing the materials. Instead, loading a . vrscene  file to a VRmat material will display a selectable list of the materials contained in the file.  For more information on workflows involving the transfer of V-Ray materials across multiple platforms, see the  VRmat Material  page.     Rendering with V-Ray Standalone Another way to use . vrscene  files is to render them with V-Ray Standalone, which is included with the installation of V-Ray for Maya. Open a V-Ray Standalone command prompt from  Start menu > All programs > Chaos > V-Ray Adv for Maya NNNN > V-Ray Standalone command prompt . This will run V-Ray Standalone and will display all the available options. For example, to render an already exported . vrscene  file from frames 0 to 10, use this command: vray -sceneFile="c:\	emp\my_file.vrscene" -imgFile="c:\	emp\
ender.png" -frames=1-10 Converting into Proxy Objects V-Ray Scene Files are one of the many file types that can be converted into . vrmesh  files for rendering through  V-Ray Proxy Objects . This is achieved through the  Convert Poly to V-Ray Proxy  command-line tool that comes with V-Ray for Maya. This tool has several features specific to . vrscene  files.  For more information, see the  Convert Poly to V-Ray Proxy  page. You can use the tool to see a list of the geometry objects (nodes) in the vrscene file by using the  -vrsceneList  flag (  ply2vrmesh  <inputFile>  -vrsceneList  ). Here's an example: ply2vrmesh C:\scenes\myScene.vrscene -vrsceneList Choose the object to convert by copying its name and pasting it as an argument to the - vrsceneNodeName  flag as shown in the example below: ply2vrmesh C:\scenes\myScene.vrscene -vrsceneNodeName object001@node_2 This converts the selected object to a . vrmesh  file that you can then load with a VRayProxy back into Maya or any other V-Ray platform.