---
title: "VRayTexOSL"
canonical: "https://documentation.chaos.com/space/VMAYA/111740019/VRayTexOSL"
format: markdown
---
This page provides information on the V-Ray OSL Map.


## **Overview**

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## **Basic Parameters**

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## **Shader Attributes**

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## **Notes**

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- The VRayTexOSL texture automatically compiles[ OSL](https://github.com/imageworks/OpenShadingLanguage/) shaders to object code (OSO format) upon shader selection. No following compilations occur (even at render events). If the loaded [OSL](https://github.com/imageworks/OpenShadingLanguage/) shader is modified click the **Recreate attributes** button for your changes to take effect.
- An [OSL](https://github.com/imageworks/OpenShadingLanguage/) compiler that translates *.osl files to *.oso files can be found in the tools subdirectory of V-Ray's root installation folder.
- **Open Shading Language**<span style="color: #172b4d"> version </span>**1.10** is supported.

## **References**

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- [OSL home page at SPI](http://opensource.imageworks.com/?p=osl) - Open Shading Language home page at Sony Pictures Imageworks
- OSL Google Code page - Google Code project page for Open Shading Language
- [OSL GitHub page](https://github.com/imageworks/OpenShadingLanguage/) - GitHub project page for Open Shading Language