---
title: "VRayMtlRenderStats"
canonical: "https://documentation.chaos.com/space/VMAYA/111740024/VRayMtlRenderStats"
format: markdown
---
This page provides some details on the settings available for the utility material for Render Stats in V-Ray.


## **Overview**

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<details>
<summary>UI Path: ||Right-click on the geometry|| > Assign New Material</summary>

||Right-click on the geometry|| **>** Assign New Material... **> VRay** section **> VRay Mtl Render Stats**  


![image](media://14edd314-9a63-4106-8b30-166b9b9e32a4)


||V-Ray Shelf|| **> **Right-click to** Create V-Ray Materials **button **> VRay Mtl Render Stats**


![maya2025_72010_Shelf_VRayMtls.png](media://5aee8ba0-214b-45b5-b224-963787e30c53)


||Hypershade||** > Window** tab** >** **Create... > VRay **section **> VRay Mtl Render Stats**


![image](media://94a818f8-3f67-47cb-8d53-6dad8a407572)
</details>


## **Base Material**

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## **Render Stats**

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> Macro (anchor)



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### Example: Primary Visibility


This example shows the effect of the **Primary Visibility** parameter. The V-Ray Render Stats material is applied to the glass owl figurine.

When Primary Visibility is disabled, the glass owl figurine is not visible to the camera but it is still visible in reflections and refractions. It also continues to cast shadows.

> Macro (anchor)





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### Example: Visible in Reflections/Refractions


This example shows the effect of the **Visible in Reflections** and **Visible in Refractions** parameters. The V-Ray Render Stats material is applied to the metallic owl figurine.

When Visible in Reflections is off, the metallic owl is transparent to reflection rays, and respectively when the Visible in Refraction is off, the metallic owl is transparent to refraction rays. When both options are off, the metallic owl is neither visible in the mirror plane nor in the glass owl figurine.

![image](media://ca4219b5-8ea5-47c7-b5f6-f5e994c47c88)

**Visible in Reflections** and** Visible in Refractions** are off


> Macro (anchor)




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### Example: Cast Shadows


This example shows the effect of the **Cast Shadows** parameter. The V-Ray Render Stats material is applied to the metallic owl figurine.


## **Hardware shading**

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**Disclaimer**

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This material is not to be used nested in [Bump](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740580), [Wrapper](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740577), [2Sided](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111742430) or [Blend](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740574) materials.