---
title: "VRaySphereFadeVolume"
canonical: "https://documentation.chaos.com/space/VMAYA/111740100/VRaySphereFadeVolume"
format: markdown
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This page describes the Sphere Fade Volume feature in V-Ray.

## **Overview**

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VRaySphereFadeVolume is a volumetric node used to render just small parts of the scene by putting them in a special VRaySphereFade locators.

The setup requires adding a VRaySphereFadeVolume as Environment Shader in the [Volumetrics Overrides](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739143) rollout. Then, V-Ray will only render the parts of the scene that are inside the VRaySphereFade locators.

 

> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> ||V-Ray Menu|| > **V-Ray Sphere Fade**
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> ![image](media://585ae3f1-fff8-428e-8e73-7d4238ff895e)
> 
>  
> 
> ||Hypershade|| **> Create panel > VRay section > Volumetric > VRay Sphere Fade Volume    **
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> ![image](media://ff8ba4e7-cbe9-4454-a85e-df058ce2e97f)
> 
>  
> 
> ||Create menu||** > V-Ray > Create VRaySphereFade**
> 
> ![image](media://829587d8-7115-4ff2-81a2-c2d6a05d8472)

## **Workflow**

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## **Sphere Fade Volume Attributes**

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> Macro (anchor)



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### **Example: Relative Falloff**

 

This example uses a VRaySphereFade locator with the Shape set to Sphere aligned with the the Viper fighter. We've set the radius to 390 so the locator is large enough to cover our object. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. By changing the value of the **Falloff** the amount of fade can be adjusted. The fade effect takes place from the locator itself inwards, so it must contain what you want to see in your render.

 

** **> Macro (inline-media-image)

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The Sphere locator has been aligned to the Viper fighter

 

 

 

 > Macro (anchor)



 

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### **Example: Empty Color**

 

Like the previous examples on this page, this one uses a VRaySphereFade with the Shape set to Sphere and the radius of 390 aligned to the Viper fighter. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. The Empty Color (the area outside of that affected by the VRaySphereFade locator and its falloff) can be changed from a default of mid-gray to any color required.

 

For the following example, the Relative falloff has been set to a value of 0.1.

 

## **Sphere Fade Attributes**

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> Macro (anchor)



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### **Example: Invert**

 

The **Invert** option can be used to render everything visible in the scene outside of the VRaySphereFade locator. In the examples shown below a **Falloff** value of 0.1 has been used.

 

 

 

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