---
title: "MaterialX"
canonical: "https://documentation.chaos.com/space/VMAYA/111740125/MaterialX"
format: markdown
---
This page provides information on support for MaterialX in V-Ray for Maya.


## **Overview**

---

MaterialX is an [open standard for exchanging look-development data](https://materialx.org/) between DCC applications and renderers by standardizing the way of describing shading graphs. V-Ray supports rendering USD files with MaterialX shaders and changing the material assignments.

With V-Ray support for LookDevX, you can create and edit MaterialX shaders in the LookDevX editor with interactive updates in IPR, or create V-Ray shading networks in LookDevX. Native Maya shading networks created with V-Ray can be exported to MaterialX with the [new built-in tool](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739767).

Simple loading of .mtlx with the new [VRayMaterialX](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740372) loader material allows assigning MaterialX shaders directly onto native Maya geometry outside of a USD stage.

*[Discover how V-Ray 6, update 2 integrated MaterialX into V-Ray](https://www.chaos.com/blog/materialx-and-v-ray-crafting-the-next-chapter-in-3d-creativity)** for Maya and Houdini's Solaris for effortless shader graph exchange and seamless collaboration.*

* *

* *