---
title: "Opacity Cutout"
canonical: "https://documentation.chaos.com/space/VMAYA/111740362/Opacity%20Cutout"
format: markdown
---
This page provides information about the Opacity Cutout tool in V-Ray for Maya.

 

## **Overview**

---

 

 

 

> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
>  
> 
> **UI Path:** ||V-Ray menu|| > **Tools** > **Opacity Cutout**
> 
> > Macro (legacy-content)


## **Opacity Cutout Options**

---

 

## **Cutout Workflow**

---

 

---

 

 

---

> Macro (anchor)



### Example: Quality Preset

 

Using a higher preset makes the geometry subdivided into more triangles. 

![image](media://9211879d-2cb6-4a0c-a321-14a0e155b6c9)

Quality Preset: **High**


---

 

### Example: Opacity Mapped vs Cutout Geometry

 

The first pair of images compares the render time when using an opacity map and the cutout geometry.

Note that small <span style="color: #172b4d">differences in the rendered result are expected after conversion, but in most cases they are negligible.</span>


> Macro (align)

 

This set of images shows the difference in the wireframe of a mapped geometry and a cutout one. 

 

> Macro (align)

## **Limitations**

---

- Large texture image sizes are not supported
- UDIM textures are not supported
- Layered textures are not supported
- Texture detection does not work when the texture is not directly connected to the material (e.g. if there are remap, colorCorrect nodes)
- Texture detection only works for objects with VRayMtl or VRay2SidedMtl with a connected VRayMtl
- Per-face materials are not supported