---
title: "VRayFurSampler"
canonical: "https://documentation.chaos.com/space/VMAYA/111740650/VRayFurSampler"
format: markdown
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This page includes details on the Fur Sampler node used with V-Ray Fur.


## **Overview**

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## **Parameters**

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## **Common Setup**

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The V-Ray Fur Sampler is set up by connecting an output from VRayFurSampler to a 2D driven texture; which is most commonly a Maya ramp node. The images below use the VRayFurSampler's** Random By Strand** attribute to control the V channel of a ramp connected to a VRayMtl's Diffuse Color parameter.



Here, VRayFurSampler is used to create variation in the color along the length of a fur's strand to give fur a more natural look. This is done by using the VRayFurSampler's** Distance Along Strand** attribute to control the V channel of a ramp connected to a VRayMtl's Diffuse Color parameter.


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## **Notes**

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- When using ramps, there is a strict correlation between plugging VRayFurSampler into a vCoord and using vRamp, as well as alternatively uCoord + uRamp.