---
title: "VRayNormalMap"
canonical: "https://documentation.chaos.com/space/VMAYA/111740700/VRayNormalMap"
format: markdown
---
This page provides information on VRayNormalMap texture.


## **Overview**

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## **Parameters**

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**Bump Delta Scale** – This parameter can be decreased to sharpen the bump and increased to blur it. Available only when **Map Type** is set to **Bump Map**.

**Resolution-Independent Bump** – Ensures consistency of the bump effect regardless of the camera’s distance or rendering resolution. The texture’s details don’t vary when zooming in or out on the object. Note that when using a **File **texture, you must set the **Filter type** to **Off**. *Resolution-Independent Bump is not supported on V-Ray GPU*.

**Global Mult** – A global multiplier for the bump amount that takes effect over both bump and normal map(s).

**Flip Red **- When enabled, flips the red channel of the Normal map. This is needed for maps produced by some software packages.

**Flip Green **- When enabled, flips the green channel of the map. This is needed for maps produced by some software packages.

**Swap Red And Green** - Swaps the red and green channels of the map. Some software packages assume that the green **G** component of the Normal map is the "up" direction along the surface normal. This corrects that.