---
title: "V-Ray Next, Update 2.2"
canonical: "https://documentation.chaos.com/space/VMAYA/111741098/V-Ray%20Next%2C%20Update%202.2"
format: markdown
---
*Official release*

**Date** - Apr 16, 2020

 

## **New features**

---

###   
V-Ray

- Added V-Ray Scene export through the Maya export menu;
- Notifications for new V-Ray versions;

 

### VRayScene

- VRayObjectProperties can now be used with VRayScene objects;

 

## **Modified features**

---

 

### VRayMtl/Viewport 2.0

- Improved viewport performance

### Maya Fluids

- Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;

### VRayHairSampler

- Added output for the distance across the hair width;

 

## **Bug fixes**

---

 

### V-Ray

- Fixed deep EXR always using 16-bit floats;
- Fixed scene resetting in mayapy when loading V-Ray;
- Fixed packing to vrscene to work when offline;
- Fixed a slowdown with the ramp texture with textured ramp positions;

### VRayAlSurface

- "Consider all objects" now only considers other objects with VRayAlSurface applied;

### VRayProxy

- Fixed slow playback of proxies from network share;
- Fixed V-Ray Proxy not working correctly with named UV sets;

### V-Ray IPR

- Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
- Fixed a crash with debug shading when adding a texture to a Dome Light;

### VRmat

- Fixed Vrmat not finding assets;

### VRayOSLMtl/VRayOSLTex

- Fixed OSL shader ignoring a connected multiplyDivide;
- Fixed a crash when compiling OSL on i9 9980XE processors

### V-Ray GPU

- Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
- Fixed incorrect Anisotropy uvw transformation;
- Fixed a crash when rendering with NVLink with more than 2 cards;
- Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;

### XGen

- Fixed light linking not working for xgen hair with .vrscene cache;

### Viewport 2.0

- Fixed slow Viewport 2.0 performance on OSX;

### VRayFastSSS2

- Fixed back-to-beauty compositing for the VRayFastSSS2 material;

### VRayEnvironmentFog

- Fixed slow rendering with VRayEnvironmentFog with Scatter GI;

### VRayMeshLight

- Fixed slow rendering with MeshLight in animation;

### VRayFur

- Fixed a random crash with VRayFur;

### V-Ray GPU/EnvironmentFog

- Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;

### V-Ray GPU/VRayProxy

- Fixed a crash when rendering VRMesh files with more than 16 map channels;

### VRayVolumeGrid

- Fixed relative cache paths not working as relative to the Maya project;

### VRayRectLight

- Fixed fireflies when the light shape is set to disc;