---
title: "V-Ray Next, Hotfix 1"
canonical: "https://documentation.chaos.com/space/VMAYA/111741104/V-Ray%20Next%2C%20Hotfix%201"
format: markdown
---
*Official release*

**Date** - Nov 22, 2018


## **Bug fixes**

---

### V-Ray

- Fixed Deep output not working with fragment merge mode set to "Z-Depth"
- Fixed Deep output not working correctly with fragment merge mode set to "None"
- Fixed some UI controls missing on objects from referenced scenes
- Fixed different result between local and remote machines with certain UV setups in DR

### V-Ray GPU

- Fixed artifacts when rendering displacement with VRay GPU
- Fixed artifacts with Adaptive Lights
- Fixed a crash in IPR when changing material in specific cases
- Fixed some lights not shining when more than 65K objects are present in the scene

### V-Ray IPR

- Fixed slow rendering in isolate selected when dome light is deselected
- Fixed slow Viewport IPR with distributed rendering
- Fixed Viewport IPR not working in Maya 2016 Windows OpenGL strict profile
- Fixed artifacts and partial frames in certain cases when playblasting with Viewport IPR
- Overscan will no longer break Viewport IPR

### VRayLightRect

- Fixed rectangle lights with texture and No Decay turned on emitting too much light

### VRayScannedMtl

- Fixed a crash when rendering with mayapy with Maya 2015