---
title: "V-Ray Next, Beta 3"
canonical: "https://documentation.chaos.com/space/VMAYA/111741121/V-Ray%20Next%2C%20Beta%203"
format: markdown
---
*Official release*

**Date** - Sep 13, 2018


## **New features**

---

### V-Ray

- Debug shading and isolate selected in the V-Ray VFB and Viewport IPR
- New Layered texture with blend modes
- Playblast with Viewport IPR from the V-Ray menu
- Added option to transfer auto exposure and white balance settings to cameras

### V-Ray GPU

- Bucket rendering support
- Added support for cryptomatte for GPU bucket rendering
- New faster algorithm for sampling fog
- VRayAlSurface support on GPU

### V-Ray IPR/GPU

- Optimized moving large geometry meshes in GPU IPR

### V-Ray IPR

- Added support for Denoising in Viewport IPR
- Buttons in the viewport to control V-Ray Viewport IPR
- Support for changing the camera without a manual restart

### VFB

- Now showing a progress bar in the VFB

### VRayToonMtl

- Added mask edges texture for direct edge control

 

## **Modified features**

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### V-Ray IPR

- IPR will automatically restart on camera attribute removal
- Optimized plugin cache in IPR

### V-Ray Cloud

- The "Each frame in separate file" option will no longer cause incomplete submissions
- The "Render animation only in batch mode" option will work for cloud as well as batch rendering
- The "Disable region render in batch" option will work for cloud as well as batch rendering

### V-Ray GPU

- Reduced displacement memory usage on meshes with multiple materials
- Changed noise threshold change messages in the log to be more understandable

### VRayProxy

- Add an option to not create a VRayMeshMaterial in the vrayCreateProxy command

### VFB

- Improved responsiveness in IPR when using denoising

 

## **Bug fixes**

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### VFB

- Fixed buckets in VFB moving bit visually while rendering

### VRayHairNextMtl

- Fixed 'glint variation' incorrect limits

### VRayTriplanar

- Fixed blurry triplanar with increased object scale

### V-Ray GPU

- Kernel building was not reported in the progress bar
- Fixed crash with view dependent displacement and orthographic cameras

### V-Ray

- Fixed Embree using a single thread to build meshes in specific cases
- Fixed error with the V-Ray menu in Maya 2015
- Fixed error when hiding the VFB window while rendering
- Fixed V-Ray shelf is not loading in Maya zip installations

### V-Ray IPR/VRayMtl

- Detect changing the "self-illumination GI" option

### VRay2sidedMtl

- Fixed invalid colors with nested two-sided materials

### VRayScene

- Fixed Instancer not showing in the viewport
- Light select for lights inside the vrscene

### VRayClipper

- Fixed clipped geometry not visible through refractive material

### VRayProxy

- Fixed Proxies randomly failing to render with Maya 2018.4

### V-Ray IPR

- Fixed Objects under animated group or another parent object not refreshing in IPR

### V-Ray IPR/VRayFur

- Fixed updates for hiding and unhiding fur objects

### Viewport 2.0

- FastSSS2 is displayed black in the viewport

### V-Ray IPR/VRayLensEffects

- Fixed Maya crash when using Lens effects in IPR