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title: "How to Create Standard Surface Shader in MaterialX Stack"
canonical: "https://documentation.chaos.com/space/VMAYA/111741617/How%20to%20Create%20Standard%20Surface%20Shader%20in%20MaterialX%20Stack"
format: markdown
---
This guide shows how to set up the Standard Surface shader with textures within the MaterialX Stack in Maya 2025.

> Macro (ui-text-box)
> 
> The scene used for the example contains a shader ball and studio lighting. The steps show options available in Maya 2025.

Want to follow along but don’t have a license?


> Macro (ui-button)





## **Step 1: Create and assign MaterialX**

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## **Step 2: Set up Diffuse and Roughness**

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## **Step 3: Set up a Normal map**

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