---
title: "How to Make Candle Wax"
canonical: "https://documentation.chaos.com/space/VMAYA/111741652/How%20to%20Make%20Candle%20Wax"
format: markdown
---
<span style="color: #000000">This page offers a tutorial on how to create wax material with V-Ray for Maya.</span>


## **Overview**

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##   
**Prerequisites**

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<span style="color: #000000">When using a V-Ray FastSSS2 material, bear in mind that its appearance depends heavily on the size of the objects and the direction and intensity of light to be scattered. </span>

<span style="color: #000000">So let’s start by checking the working units of our scene and the size of the objects. If they are not modeled to scale, later we are able to set a scale value, so the material properties can compensate for that. In the example scene the candles have a diameter of 5 and range in height from 7 to 10. The scene units are centimeters, which makes it a 1:1 scale.</span>

<span style="color: #000000">In addition to the correct scale, it also helps if your models have thinner parts or other small details that show the variation in color and translucency characteristic for a sub-surface scattering material.</span>

<span style="color: #000000">In this example there is sunlight coming from the windows behind the candles and warm light coming from their flames. Good strong lighting, especially coming from behind the objects helps the wax material exhibit its sub-surface scattering properties. Additionally there is light coming from the left, that is intended to accentuate the candles' shape and their glossiness.</span>


<span style="color: #000000"> </span>

## **General Settings**

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## **Adding Color**

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## **Scatter GI**

> Macro (anchor)



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## **Specular Layer**

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### **Specular Glossiness**

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## **Final Touches**

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## **Notes**

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[1](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111741652/How+to+Make+Candle+Wax#HowtoMakeCandleWax-GI1)> Macro (anchor)

 - <span style="color: #202124">Scatter GI is not supported with CUDA.</span>