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title: "How to Make Translucent Plastic"
canonical: "https://documentation.chaos.com/space/VMAYA/111741654/How%20to%20Make%20Translucent%20Plastic"
format: markdown
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This page offers a tutorial on how to make a translucent plastic material with V-Ray for Maya.

## **Overview**

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## **Prerequisites**

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For the purpose of the tutorial, we focus only on the shampoo bottle material.

The bottle cap uses a [VRayFastSSS2 ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740335)material with the Color Mode set to **Sub-surface color and scatter radius** and the Single Scatter set to **Raytraced (solid)**.

The shampoo's liquid content is a [VRayMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739405) with a black Diffuse Color, light gray Reflection Color and Reflection glossiness set to 0.85; light gray Refraction Color and Refraction glossiness set to 0.99. The Refraction IOR is set to 1.457, the IOR of glycerine, which makes the content resemble a gel-like liquid.

For the final image, we use a [VRayBlendMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740574) to add the bottle labels. The plastic bottle material shown in the tutorial is used as the Base Material, and two Coat Materials are used - one for the golden label and one for the overall front label.

> Macro (ui-text-box)
> 
> Scale is crucial for the accuracy of the VRayFastSSS2 material. In this scene, we work in centimeters, which is the default unit scale in Maya.
> 
> The scatter radius and scale parameters are set according to the dimensions of the bottle geometry.

##   
**Make it Translucent**

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## **Color the Bottle**

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## **Specular Layer and Phase Function**

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## **Final Touches**

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