---
title: "Rendering ZBrush Displacement with V-Ray"
canonical: "https://documentation.chaos.com/space/VMAYA/111741664/Rendering%20ZBrush%20Displacement%20with%20V-Ray"
format: markdown
---
This page covers how to render a ZBrush displacement map with V-Ray. *If you would like to see how you can render ZBrush ****Vector Displacement**** with V-Ray, please see this **[tutorial](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111741667)**.*

## **Overview**

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## **Preparing the Object in ZBrush**

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## **Exporting the Displacement Map**

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## **Preparing the Object for Render**

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## **Notes**

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- This tutorial shows the steps of exporting a single low poly mesh and its render preparation with V-Ray. If you want to export the UVs of more than one mesh in one displacement map, you can use the Merge Maps option in ZBrush. In that case, it is a good idea to set the Map Border to the highest possible value.