---
title: "Standard Surface Shader Setup for USD Geometry"
canonical: "https://documentation.chaos.com/space/VMAYA/111741694/Standard%20Surface%20Shader%20Setup%20for%20USD%20Geometry"
format: markdown
---
This guide shows how to u<span style="color: #272727">se Standard Surface Shader on USD Geometry in LookdevX.</span>

> Macro (ui-text-box)
> 
> The scene used for the example contains a shader ball and studio lighting. The steps show options available in Maya 2025.

Want to follow along but don't have a license? > Macro (ui-button)




## **Step 1: Create USD Layer**

---


---


## **Step 2: Create and assign Standard Surface shader**

---



### Diffuse

---


### Roughness

---



### Normal Map

---



---