---
title: "VRayFlakesMtl"
canonical: "https://documentation.chaos.com/space/VMAYA/111742787/VRayFlakesMtl"
format: markdown
---
This page provides some details on the settings available for the Car Paint Flakes Material in V-Ray.

 

> Macro (anchor)



## **Overview**

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> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> > Macro (legacy-content)

 

## **Base Parameters**

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##   
**Options**

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## **Common Uses**

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VRayFlakesMtl can be used, along with [VRayBlendMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740574), to create highly custom materials. In this case, a car paint is created when the VRayFlakesMtl is used as a coat material with a diffuse base material and glossy coat material.

 

![image](media://b3df4ee8-a17e-492a-8a2f-1650a92fb9ec)

Blend material node setup. A diffuse [VRayMtl ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739405)is the Base Material, the[ VRayFlakesMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111742787) is assigned to Coat Material 0,  
and a clear coat (clear glossy [VRayMtl](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111739405)) is assigned to Coat Material 1. 

 

 

## **Notes**

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- The VRayFlakesMtl material needs to pre-calculate several textures related to the flakes. Depending on the Flake map size parameter, this may take a few seconds. When using the swatch preview, this may lead to slight delays between changing a parameter and the update of the material swatch.
- The hero image seen in the [Overview ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111742787/VRayFlakesMtl#overview)on this page was rendered with the "Cast Shadows" option Disabled the outer cube geometry object.
- This material is typically used as part of a Blend Material layer and not rendered separately as seen in the hero image from the [Overview ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111742787/VRayFlakesMtl#overview)above.