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title: "Scene Manager"
canonical: "https://documentation.chaos.com/space/VMAYA/111742808/Scene%20Manager"
format: markdown
---
This page describes the Scene Manager for V-Ray. Overview The Scene Manager is used to manage VRayScene files. These are useful for moving entire assets with all their textures, materials and lights between platforms. After the . vrscene  is imported, additional parameters are available for the  V-Ray Scene Node  that the import creates. ||V-Ray Shelf|| >  V-Ray Scene Manager   button Create > V-Ray > VRayScene Manager Parameters Import Objects  – Opens a dialog to browse for the required  .vrscene  (multiple  .vrscene  files can be loaded). Reload All  – Reloads all V-Ray scenes within the Scene Manager. Refresh  – Updates the list of loaded  .vrscene  files within the Scene Manager.  New Instance  – Creates a new instance of the selected  .vrscene .  Reload File  – Reloads the selected  .vrscene .  Replace File  – Replaces the selected  .vrscene .  Duplicate Instance  – Creates an additional copy of the object in the  .vrscene  file. Preview Settings Preview Type  – Specifies one of the following modes for previewing the selected  .vrscene : None  – Hides the  .vrscene . Bounding Box  – Displays a preview of the .vrscene using bounding boxes. Preview  – Displays a preview of the  .vrscene  using the value set in the  Preview Faces  parameter. Proxy Preview Type  – Specifies one of the following modes for previewing V-Ray proxies from the  .vrscene : None  – Hides the proxies contained in the  .vrscene  file. Bounding Box  – Displays a preview of the proxies contained in the .vrscene file using bounding boxes. Placeholder  – Displays the proxies contained in the .vrscene file as simple placeholders with a fixed size. Preview  –Displays a preview of the proxies contained in the .vrscene file using their automatically generated preview. Preview Hair  – Enables preview of hair systems in the  .vrscene . Use Preview Faces  – Uses an automatically generated number of preview faces. Preview Faces  – Overrides the number of automatically generated preview faces. This option is available when  Use Preview Faces  is disabled. Update Preview  – Refreshes the preview of the .vrscene based on changes made in the Preview Settings section. Animation Preview Cache Frame Start  – The starting frame of any animation within the selected  .vrscene . Frame Count  – The number of frames of any animation within the selected  .vrscene . Cache Selected  – Caches the animation of the selected .vrscene based on the settings in  Frame Start  and  Frame Count . Cache All  – Caches all  .vrscene  animations based on the settings in  Frame Start  and  Frame Count . VRayScene Manager UI with loaded  .vrscene  file Example: VRayScene Workflow   In the Scene Manager, press the  Import Objects  button and navigate to a vrscene. This imports the VRayScene into the scene. Set  Frame Start  and  Frame Count  as required and click the  Cache Selected  button with the required vrscene selected. Ensure  Use Preview Faces  is checked and set the preview faces to an amount lower than the original geometry's face count. This only affects the viewport preview. Pressing the  Update Preview  button updates the viewport. Using 5000 Preview faces for faster viewport use Preview Geometry In the viewport Viewing    the original Geometry Preview Geometry In the viewport   Create and arrange any instances required by selecting the appropriate vrscene and clicking the  New Instance  button ( ). New instances will appear without the transformation attributes of the other instances. Render the scene.  Notes vrscene  files can be exported when you turn on the  Export to a .vrscene file  option in the  V-Ray Common tab  before rendering the scene. Cameras and render settings are not imported from .vrscene files, even if they are present in the files themselves. After importing the vrscene, additional parameters are available in the Attribute Editor for the  V-Ray Scene Node . V-Ray supports  .vrscenes  containing files with long names on Windows when the corresponding option is enabled in the system settings. Refer to the official  Windows documentation  for instructions on how to enable long file name support.