---
title: "VRayCarPaintMtl"
canonical: "https://documentation.chaos.com/space/VMAYA/111742896/VRayCarPaintMtl"
format: markdown
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This page provides some details on the settings available for the Car Paint Material in V-Ray.

 

## **Overview**

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## **Base Parameters**

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## **Flakes Parameters**

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### **Example: The Flake Orientation Parameter**

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This set of images demonstrates the effect of the Flake orientation parameter. Note how lower values produce flakes more aligned with the surface normal, so that light is reflected more uniformly. Higher values produce more random flakes leading to more variation in the flake illumination.

 

 

 

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### **Example: The Flake Density Parameter**

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This set of images shows the effect of the Flake density parameter. Note how larger values produce more flakes, but do not change the flake size.

 

 

 

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### **Example: The Flake Scale Parameter**

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This set of images demonstrates the effect of the Flake scale parameter. Note how lower values scale the entire flake structure.

 

 

 

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### **Example: The Flake Size Parameter**

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This set of images shows the effect of the Flake size parameter. Note how larger values make the individual flakes larger, but do not change their count.

 

 

 

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### **Example: The Flake Filtering Parameter**

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This example shows the effect of the Flake filtering parameter.

 

 

 

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### **Example: Anti-aliasing Filters**

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Here is an example briefly demonstrating the effect of different anti-aliasing filters on the final result.

Note that rendering with a particular filter is **not** the same as rendering without a filter and then blurring the image in a post-processing program like Adobe Photoshop. Filters are applied on a sub-pixel level, over the individual sub-pixel samples. Therefore, applying the filter at render time produces a much more accurate and subtle result than applying it as a post effect.

 

## **Coat Parameters**

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## **Options**

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## **Notes**

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- The VRayCarPaintMtl material needs to precalculate several textures related to the flakes. Depending on the Flake map size parameter, this may take a few seconds. When using the swatch preview, this may lead to slight delays between changing a parameter and the update of the material swatch.