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title: "Materials Overrides"
canonical: "https://documentation.chaos.com/space/VMAYA/111746149/Materials%20Overrides"
format: markdown
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This page provides information on the Materials overrides rollout in the Render Settings.

 

## <span style="color: #000000">**Overview**</span>

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## **Parameters**

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## **GPU Engine Parameters **

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> Macro (anchor)



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### **Example: Global Max Depth**

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<span style="color: #000000">The images below show the original beauty render along with </span><span style="color: #000000">**Global max depth **</span><span style="color: #000000">enabled and a </span><span style="color: #000000">**Max depth**</span> of<span style="color: #000000">** **</span><span style="color: #000000">***1. ***</span>When <span style="color: #000000">**Max depth**</span><span style="color: #000000"> has been set to a value of</span><span style="color: #000000">** **</span>*1*, all reflections and refraction will only have a single bounce and therefore we can see that the windshield's refractions are incorrect.

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<span style="color: #000000"> </span>

<span style="color: #000000"> </span>> Macro (anchor)



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### **Example: Max Transparency Levels and Reflection /Refraction**  



<span style="color: #000000">When all refractions and reflections are disabled, the car retains only its black diffuse color because refractions and reflections are no longer present on any of the materials in the scene, and when </span><span style="color: #000000">**Max transparency levels**</span><span style="color: #000000"> is reduced to a value of </span><span style="color: #000000">*1 *</span><span style="color: #000000">nothing is visible through the windshield.</span>


 

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