---
title: "Multiple zDepth channels in Nuke with multichannel exr"
canonical: "https://documentation.chaos.com/space/VMAYA/125715514/Multiple%20zDepth%20channels%20in%20Nuke%20with%20multichannel%20exr"
format: markdown
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[https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/988379-problems-with-z-depth-render-elements?p=988708#post988708](https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/988379-problems-with-z-depth-render-elements?p=988708#post988708) 

 

When working with Nuke and using [zDepth ](https://docs-chaos.atlassian.net/wiki/spaces/VMAYA/pages/111740742)in a multichannel exr file, Nuke "sends" the zDepth channel into the Depth layer. This way, if using two (or multiple) zDepth passes, they won't appear in Nuke.

There are two ways to tackle the issue:

 

### Re-render

In case you can re-render, add a dot sign (.) in the explicit name of each zDepth channel. That is, the **Filename suffix** field. This way, Nuke recognizes the separate channels, that should not belong to the native Depth layer. 

 

### Shuffle

If the re-render option is not available, then the zDepth passes can be found combined in Nuke into the **Other** layer. The way to go is to shuffle the **Other** layer. The two separate zDepth channels should appear along with all of their components. 

For reference, see below.

 

 

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