---
title: "7.20.02"
canonical: "https://documentation.chaos.com/space/VMAYA/356712449/7.20.02"
format: markdown
---
**V-Ray 7 for Maya, update 2**

*Official release*

**Date **- Dec 04, 2025


> Macro (ui-button)

 


## **New Features**

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**Chaos Vantage**

- Added support for Vantage Live-Link in the Maya Viewport
- Allow the choice of IP address for the host machine in Chaos Vantage Live-Link.
- Allow Vantage Live-Link initiation on macOS and Linux.

**V-Ray**

- Added support for AI Material generation in Chaos Cosmos
- Added support for the AI Image Enhancer option and render element
- Implemented Displacement as Material
- Improved Distributed Rendering (DR2)
- Added support for MayaUSD 0.34.0 and 0.34.5
- Added support for MayaUSD 0.33.0
- Updated V-Ray and V-Ray GPU to OCIO v2.4
- Added support for Bifrost 2.14.1 for Maya 2024, 2025, 2026
- Added support for Bifrost 2.15.0 for Maya 2024, 2025, 2026
- Updated OpenEXR to v3.x

**VRayGaussianSplat**

- Added option for Gaussian Splat Clipping
- Added support for animated Gaussian splats
- Added support for Start offset for animated Gaussian splats

**VRaySun**

- Implemented Night Sky as part of the Sun and Sky system

**VFB**

- Added Highlights, Whites, Shadows, and Blacks to the Exposure layer
- Added the ability to drag a mask from one layer to another in VFB
- Added the ability to duplicate layers in VFB by holding Alt and dragging
- Added the ability to save single or multiple history images to disk
- Added a "Clear" button to the Cryptomatte mask in VFB2


## **Modified Features**

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**V-Ray**

- Increase the maximum count of light selects up to 256

**Installer**

- Added an option to disable AI features in the installer

**VRayMtl**

- Implemented resolution-independent bump mapping mode that is not affected by screen scale

**VFB**

- Moved Highlight Burn from the Exposure layer to the Filmic Tonemap

**USD**

- Export VRayGaussianSplat node to USD
- Better export of XGen animated parameters to USD

**MaterialX**

- Added support for the Standard Surface "Dispersion" parameter

**V-Ray GPU**

- Added support for VRayGaussianSplats on GPU
- Extended caustic support for all V-Ray light types
- Add support for caustics with dispersion
- Adjusted photon rays calculation for performance improvements with caustics
- Implemented caustics on Metal
- Split sampling internally to improve GPU Rendering performance
- Add support for Coat darkening in VRayMtl in OpenPBR mode
- Added support for Material Select render element


## **Bug Fixes**

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**V-Ray**

- Fixed multiple blended VRayNormal maps not updating in IPR
- Fixed artifacts when using the  "Uninverted normals bump" option
- Fixed the Distance texture within V-Ray Fur that was not rendering correctly
- Fixed incorrect uvCoord for subdivision surfaces
- Added support for Environment variable tokens for .vrscene files in the Cloud
- Fixed underestimated filters of reflective layers in VRayMtl
- Fixed issue with Rectangle Light texture in the viewport not turning off

**Chaos Cosmos**

- Fixed overburned materials with some Cosmos assets
- Hid the Cosmos settings button from the top shelf in UI
- Fixed a crash with some Cosmos assets with variants

**Chaos Vantage**

- Fixed Hypershade rendering blocked after Vantage Livelink

**MaterialX**

- Added support for "MtlX Bump" texture imported from Houdini

**USD**

- Export render settings, camera, and render elements to a standard USD layout
- Fixed the Export to USD option for merging shape and transformation being ignored
- Fixed random incomplete export with Duplicate as USD data
- Fixed the lack of IPR updates when there are two USD stages
- Fixed meshes with USDSkel not rendering with V-Ray Standalone
- Fixed the incorrect Camera type settings export and render
- Fixed wrong render with VRayClipper attached to a scaled object
- Fixed random mesh subdivision in specific scenes
- Custom Autodesk file path resolver temporarily restricted in favour of the native V-Ray resolver

**VRayGaussianSplat**

- Fixed the wrong Gaussian Splat color space conversion

**VFB**

- Fixed the incorrect position of the first Polygon region drawing, always on macOS
- Fixed wrong reordering when moving multiple layers out of a folder
- Fixed Undo Stack flooding when choosing Filters and Display correction
- Fixed the occasional wrong positioning of the VFB warning box

**VRayVolumeGrid**

- Fixed crash when reloading phoenixfd.mll and then closing Maya
- Fixed incorrect warning about the Field3D library when starting a render in Maya

**V-Ray GPU**

- Fixed the incorrect OpenPBR Metalness render on the GPU
- Adjusted misleading warning in V-Ray GPU IPR when caustics are enabled
- Fixed CUDA performance regression caused by the "Abort on missing asset" option
- Fixed the hole artefact at the caustics focal point
- Fixed occasional crash when cancelling rendering job while building photons
- Fixed incorrect VRayMultiSubTex multiplier rendering
- Fixed wrong Caustics with physical 2-sided glass
- Fixed incorrect VRayLuminaire intensity when propagating through geometry
- Fixed incorrect VRayLuminaire color override result with OptiX
- Fixed incorrect GI with VRayLuminaire with OptiX
- Fixed GI artefacts with increased VRayLuminaire intensity
- Fixed empty renders with Metal
- Fixed crash when aborting light cache calculation with caustics and overlapping lights
- Disabled unsupported OOC parameter for older scenes
- Fixed animation freeze with Displacement in 2D mode on a complex geometry on macOS
- Fixed GPU and CPU discrepancy for Caustics Max Photons value of 0
- Fixed IPR crashes when drawing Regions when the Light cache is used
- Fixed ignored ACEScg color management setup with "Use System Memory for Textures" option
- Fixed the second frame crash for animation with caustics enabled
- Fixed crash with OpenPBR materials with CUDA
- Fixed crash with a specific HDRI map used in the Dome light
- Fixed crash when using VRayDistanceTex with an empty list/hidden objects