---
title: "7.40.02"
canonical: "https://documentation.chaos.com/space/VMAYA/950763526/7.40.02"
format: markdown
---
**V-Ray 7 for Maya, Update 4**

*Official release*

**Date** - July 1, 2026


> Macro (ui-button)

  


## **New Features**

---

**V-Ray**

- Rendering speed improvements up to 13% on Windows and 6% on Linux
- Added Parallax Texture node
- Added Veras for render and viewport AI visualization
- Added Out-of-Frustum Displacement control for memory optimizations
- Added an option for Light Cache denoising to the VRayDenoiser render element
- Added Simple Caustics to VRayMtl for VRaySunLight
- Added support for MayaUSD 0.36.0 for Maya 2027, 2026, 2025
- Added support for MayaUSD 0.35.0 for Maya 2026 and 2025
- Added HIP support for AMD GPUs


**VFB**

- Added Image Layer
- Added Histogram
- Added Foreground and Background folders in the fixed stack of Layers


**VRayGaussianSplat**

- Added Gaussian Splat controls for relighting
- Added the VRayGaussianSplats render element
- Аdded suport for VRayGaussianSplat Clipping for GPU


**Bifrost**

- Added support for Bifrost 3.1.0.8
- Add support for Bifrost 3.0.0.0 for Maya 2027
- Added support for IPR updates of native nodes
- Added support for meshes and strands
- Added support for Instance orientation
- Added a more informative message for the Bifrost version support
- Added support for assigning materials through the graph
- Added support for Animations
- Added support for instances


**VRayToon**

- Added option for Inwards and outwards Toon lines


**Chaos Scatter**

- Added viewport visualization as meshes
- Add the Chaos Scatter Lister
- Added the ability to select scene objects from Chaos Scatter


**Chaos Cosmos**

- Added support for the import of Parallax textures from Cosmos
- Added support for import of Cosmos sets


## **Modified Features**

---

**V-Ray**

- Enabled long path (>260 characters) on Windows for output images
- Performance improvements up to 6% for 2D displacement
- Add an in-product indicator of the current licensing mode


**V-Ray GPU**

- Added OSL/GLSL/MDL support for Metal
- Speed up bitmap loading


**VRayToon**

- Added Depth and Angular scaling overrides for VRayToonMtl
- Added Global Toon Line Width Multiplier in Render settings


**Chaos Cosmos**

- Added support for Cosmos in multi-user mode


**Chaos Scatter**

- Allow VRayDecal in Chaos Scatter models


**USD**

- Added support for USD Light normalize attribute
- Enabled USD export of custom name UV sets
- Export transfer_function instead of color_space for BitmapBuffers


## **Bug Fixes**

---

**V-Ray**

- Fixed the lack of IPR updates with DR2
- Fixed IPR crash when adjusting material color parameters with Golaem
- Fixed Orthographic V-Ray Physical Camera not matching viewport
- Fixed occasional missing volumes when rendering .vrscene with Motion Blur enabled
- Fixed texture swimming with Triplanar projected VRayFlakesMtl on object with animated cluster
- Fixed crash on Hypershade when creating VRay Plugin Node
- Fixed a crash when a disabled RenderChannelDenoiser with enable_blurred_denoising=1 is present
- Fixed incorrect edge visibility for triangle base meshes
- Improved message for retrieval of the Cosmos service info


**V-Ray GPU**

- Fixed missing support for OpenPBR Sheen/Fuzz on Metal
- Fixed Gaussian splats artefacts when the splat is behind an object with opacity
- Fixed broken geometry topology in OptiX
- Fixed broken shading on rigged objects  with displacement
- Fixed incorrect rendering of VRayAtmosphere with DR2
- Fixed Moon distortion when Horizon offset is used
- Fixed incorrect position on VRaySun disk when Horizon offset is used
- Fixed mismatch between CPU and GPU for a translucent/refractive VRayMtl with Coat darkening
- Fixed mismatch between CPU and GPU for Caustics intensity
- Fixed mismatch between CPU and GPU for VRayGaussianGeom clipping mask with procedural texture in Object XYZ space
- Fixed mismatch between CPU and GPU with clouds and Stars brightness in the Night Sky
- Fixed incorrect lighting with resumable rendering if the rendering is paused during Light Cache Calculations
- Fixed incorrect render with VRayUserScalar and VRayMultiSubTex
- Fixed invalid TexNoise when uvwgen is None
- Fixed Light's intensity multiplier not working with directionality set to 1 and textures
- Fixed memory leak on macOS
- Fixed wrong results with the Affect Matte Surfaces parameter in VRayGaussianGeom and certain camera angles
- Added support for Motion blur's Bias parameter
- Added support for TexBitmap with UVWGenProjection bump map


**VRayToon**

- Fixed error on creating VRayToon from the Create menu


**VRayRectLight**

- Fixed incorrect contribution from rect light with projection texture


**VFB**

- Fixed negative pixels produced with LightMix and values very close to 0
- Fixed black buckets when Open Image Denoiser is enabled after starting a render
- Fixed incorrect default tooltip being displayed on widgets


**Chaos Cosmos**

- Fixed Cosmos browser not loaded in Maya 2027 Linux
- Fixed V-Ray for Maya crashes during Cosmos initialization


**USD**

- Fixed missing camera options on export
- Fixed noise threshold not respected in USD