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title: "Output Bake Tab"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279018/Output%20Bake%20Tab"
format: markdown
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This page provides information on the Output tab of the V-Ray BakerTool. Parameters Resolution  – Specifies resolution for the baked texture. Output  – Specifies a global output path for the baked textures. If empty, the standard image path is used. You can use the <UDIM> tag in the "Output" path to generate baked textures for each UV island of your asset. Preview Element  – When enabled, a pplies the selected element over the object after the render is completed and files are saved. Refresh  – Forcefully refreshes the viewport preview. Surface Diffuse  – The  Diffuse  render element is included in the rendering process. Alpha  – The  alpha channel  of the rendered image saved to a separate file is included in the rendering process. Normals  – The direction of the normal at the particular shaded point is included in the rendering process. BumpNormals  – The  BumpNormal  render element is included in the rendering process. Reflect-Refract Reflection  – The  Reflection  render element is included in the rendering process. Refl Gloss  – The  Reflection Glossiness  render element is included in the rendering process. IOR  – The  Reflection IOR  render element is included in the rendering process. Refraction  – The  Refraction  render element is included in the rendering process. Refr Gloss  – The  Refraction Glossiness  render element is included in the rendering process. Additional Self-Illumination  – The  Self-Illumination  render element is included in the rendering process.  Sub-Surface  – The  SSS  render element is included in the rendering process. CryptoMaterial  – The  mattes  based on the materials in the scene are included in the rendering process. World Position  – The X, Y, and Z coordinates of the point that are converted to RGB data are included in the rendering process. Ambient Occlusion  – Normal ambient occlusion is included in the rendering process. Unoccluded  – The color that is returned by the texture for unoccluded areas. A texture map can be used for this parameter. Occluded  – The color that is returned by the texture for occluded areas. A texture map can be used for this parameter. Radius  – Determines the amount of area (in scene units) where the AO effect is produced. Falloff  – Controls the speed of the transition between occluded and unoccluded areas. Subdivs  – Controls the number of samples that V-Ray takes to calculate the AO effect. Lower values render faster but produce noisier results. Custom Attributes Outputs the specified attribute to a separate element. Custom Operator Outputs the specified VOP node to a separate element. Extra Container Container Path  – Sets a path to a render elements container specified in the out context. Thus, you can bake whatever render elements you want, not only the elements specified in the BakerTool interface.