---
title: "Solaris Features and Limitations"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279113/Solaris%20Features%20and%20Limitations"
format: markdown
---
This page provides a table of features supported for rendering with V-Ray in Solaris.


| **Plugin** | **Support** |
| --- | --- |
| Live & Referenced geometry | :check_mark:  
(through USD) |
| Live volumes | :check_mark: |
| Instancing & Variants | :check_mark: |
| Cryptomatte | :check_mark:  
(through Husk) |
| AOVs | :check_mark: |
| V-Ray Lights, Light Mixer, Light Linker | :check_mark: |
| V-Ray Materials | :check_mark: |
| V-Ray Textures | :check_mark: |
| V-Ray Displacement | :check_mark: |
| V-Ray Subdivision | :check_mark: |
| V-Ray Proxy | :check_mark: |
| V-Ray Environment Fog | :check_mark: |
| V-Ray Toon Effect | :check_mark: |
| V-Ray Physical Camera | :check_mark:  
(with Depth of Field & Motion Blur) |
| V-Ray Object Properties | :check_mark:  
(through Render Geometry Settings LOP) |
| V-Ray Hair Properties | :check_mark:  
(through Render Geometry Settings LOP) |
| V-Ray Matte Surfaces | :check_mark:  
(through Render Geometry Settings LOP) |
| V-Ray Render Settings | :check_mark:  
(through Render Settings LOP) |
| V-Ray Production/Final rendering | :check_mark:  
(through USD Render ROP LOP) |
| V-Ray Batch rendering | :check_mark:  
(through Husk) |
| Native Houdini volumes | :check_mark: |
| Solaris Render Region tool | :check_mark: |
| [MtlX shaders](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279844) | :check_mark:  
(without volumetric shading, layered BRDF shaders, and lights) |
| [V-Ray Profiler](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113280416) | :check_mark: |
| Hydra Ocean | :check_mark: |
| Feather Procedurals | :check_mark: |
| Resumable rendering | :check_mark: |
| V-Ray Clipper | :check_mark:  
(through the Render Geometry Settings LOP) |
| OSL texture and material | :check_mark: |
| COP (/img) nodes | :check_mark: |
| Trace sets | :check_mark: |
| V-Ray Aerial Perspective | :check_mark: |
| V-Ray Fur | :cross_mark: |
| V-Ray Plane | :cross_mark: |
| V-Ray Decal | :check_mark: |
| V-Ray Enmesh | :cross_mark: |
| Chaos Cosmos | :check_mark: |
| V-Ray VRScene import | :check_mark: |
| Render Mask | :check_mark:  
(through Render Settings LOP) |
| V-Ray Gaussian Splat | :check_mark: |
| V-Ray Yeti | :check_mark: |
| Copernicus | :check_mark: |


## **MtlX Shaders Support**

---

The following functions are supported in Solaris:

- sin
- cos
- tan
- sqrt
- log
- floor
- exp
- ceil
- asin
- acos


## **Notes**

---

- To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the **Extra Bind Name** parameter value of the VOP node.
- V-Ray only supports 32-bit precision for floating point attributes.