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title: "Bake"
canonical: "https://documentation.chaos.com/space/VRAYHOUDINI/113279140/Bake"
format: markdown
---
This page provides information on the Bake tab of the V-Ray Renderer settings.


## **Overview**

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The Bake tab exposes several texture baking options. This tab is available only when the **[Bake to Texture](https://docs-chaos.atlassian.net/wiki/spaces/VRAYHOUDINI/pages/113279154)** option is enabled.

Rendering to texture, or "texture baking", creates texture maps based on an object's appearance in the rendered scene. The textures are then "baked" into the object that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated API such as OpenGL and DirectX.


## **Main**

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### **UV (Named)**

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### **UV (Indexed)**

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## **UDIM**

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## **Expert**

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